Don has joined the game
[Joe] So what was going on while we were all banging at the door?
[Master] I was pounding on my router.
[Brian] sup dawgs
[Master] I needed to change some firewall settings and something called Special Applications.
[Master] Joe, is James good to play?
[Joe] "special" like "special olypics?"
[Don] Everybody in?
[Master] Missing Jared and Jaes.
Joe has left the game
[Don] Wow, I had to stare at the word "Jaes" for about a minute to figure out who he meant. ;)
[Master] Heh, typoriffic.
Joe has joined the game
[Joe] Well that was 'special'
[Master] Ping times are bad but not heinous...
[Master] ok gotta get a sore throat lozenge back in a sec
Client has joined the game
[Don] Hello, Client!
[Don] This is my friend Client, and this is my other friend Client.
[Joe] Hello nurse!
[Angie] oops
[Brian] hey chris, you should apply at argonne
[Master] Mind if we call you Client just to keep things clear?
[James] Here finally.
[James] Sorry I'm late. Lost track of time.
[Joe] Jared is the new Sebby
[Sedlack] does argonne have a lot of teaching positions?
[Sedlack] Anyway, I should let the Fermi layoffs take the first crack at Argonne positions.
[Master] Jared is rebooting.
[Master] I'm gonna set myself up for food and drink for 5 mins,a nd we'll start
[James] OK, that sounds like a good idea. BRB.
[Don] SET US UP THE FOOD
[James] I am away from the keyboard.
[Brian] yeah i'm going to do that too
[Joe] What you say?!?!?
[Brian] I am away from the keyboard.
Client has joined the game
[Master] Flame on!
[Don] Flame off!
[Joe] I think after the last encounter, it's definitely flame off.
[Client] what is with this honky java shit? :)
[Client] ooh, Im 'client' now.
[Jared] testing
[Sedlack] Hey, Joe:
[Joe] Where am I going with that gun in my hand?
[Dralafi (Jared)] where you going with that gun in your hand?
[Joe] BEAT YOU
[Sedlack] Would it be possible for you to mail something for me on Monday?
[Jared] darn it
[Joe] Sure.
[Joe] Like "drop it in a mailbox" or "take it to the post office"?
[Sedlack] Take to post office
[Sedlack] I need it express mail'd
[Joe] Yeah, I could probably do that. The PO is down the street from work.
[Master] Two things:
[Sedlack] I may just have Julia do it for me, too.
[Master] 1) You need to decide to go left or right.
[Master] 2) If you could do something for me:
Sedlack is receiving the map...
Sedlack has received the map.
Brian is receiving the map...
Brian has received the map.
Brian is receiving the map...
Brian has received the map.
[Joe] "roll a will save"
[Master] Whenever the group is making a decision, type in one line about your character's body language etc.
Don is receiving the map...
Don has received the map.
[Joe] Example?
[Master] That should speed things up and act as a nice RP aid.
Ss'sra (Ryan) arches an eyebrow
[Master] Roger doesn't care what's going on but is eager to continue in some direction, or
[Master] Vel looks impatient and points south.
[Jared] Dralafi's body language is (1d6) [6] 6: annoyed
[Ryan] On the contrary, I think it will slow us down even more. But whatever.
[Sedlack] We have a directional decision to make?
[Master] Sorry, there's only one direction you can go right now. :)
[Angie] forward
[Jeff] To go left, turn to page 134
[James] I am back at the keyboard.
Joe is eager to continue and get this over with.
[Jeff] To go right, turn to page 87
[Ryan] (singing) To the right! Ever to the right! Never to the left! Forever to the right!
[Turcanaur (Brian)] I'm Turc, and I'm (1d20) [3] 3: pleased to meet you.
[Brian] I am back at the keyboard.
[Aedean (Sedlack)] \me would like to get a move-on, as the candle is burning
[Tamora] Michael says, arrange ourselves in marching order.
[Lia (Angie)] /lets go!
[Defthon (Don)] Onward!
Ryan has left the game
[Jared] map me?
[Lia (Angie)] me first
[Velkyna (Joe)] Mike, can we lose the Efreets?
[Turcanaur (Brian)] is anyone else getting random slowdown/temporary hangs?
[Velkyna (Joe)] Thanks.
[Roger (Jeff)] yes
[Tamora] yes, Brian
[Lia (Angie)] or vel first?
[James] not me
[Defthon (Don)] Yes, but they aren't *too* bad.
[Jared] I do I do!
[Master] YEah, those are lag issues. Please be patient?
[Velkyna (Joe)] I think we agreed on no Vel scouting because most of those things in here won't be surprised by her.
[Aedean (Sedlack)] My lags are no worse than normal, possibly a bit better
[Velkyna (Joe)] So I'm inclined to be Lia + Def in front with Vel in the second rank.
[Defthon (Don)] Right. Lia and I led ?
[Defthon (Don)] Yeah, that's what I think.
[Velkyna (Joe)] I think we had Aric in back because he's speedy and tumbly
[Jared] map me?
[Lia (Angie)] sounds good
[Defthon (Don)] Him and Ss's.
[Defthon (Don)] Jared: dbl-click your name in the campaign pane.
[Velkyna (Joe)] How's that?
[Master] Angie: Ask Ryan to restart Klooge and/or reboot before attempting to reenter?
[Defthon (Don)] Interesting control issues on the click-dragging of icons.
James is receiving the map...
James has received the map.
[Velkyna (Joe)] CONTENTION
[Dralafi (Jared)] assert failed.
[Aedean (Sedlack)] Looks pretty good to me. Is that a good spot for Dral?
[Don] Well-resolved, actually.
[Don] Jared: that's what it says when you double-click there?
[Dralafi (Jared)] no, thats just me talking about contention.
[Don] Ah.
[Dralafi (Jared)] Im all mapped up
[Master] Angie, what's Ryan's status?
[Defthon (Don)] ALLES GUT.
[Lia (Angie)] Ryan already tried restarting Klloge, he's trying again, but it takes awhile
Ryan has joined the game
[Don] Yaaaay!
[Turcanaur (Brian)] crap phone call. i'll be back in a few
[Tamora] Let's be movin' and groovin'.
[Don] I hate those crap phone calls.
[Turcanaur (Brian)] i'll follow thethe lead of those who are good at scouting
Velkyna (Joe) has her sword drawn, which she acquired legally.
[Lia (Angie)] I'm ready to hit things (ooc)
[Defthon (Don)] How much more time do we have on the AC bonus?
[Ryan] For this software to actually deserve the name "klooge", it would need to work occasionally.
[Master] Hee.
[Aedean (Sedlack)] Which AC bonus? Barkskin? Mage Armor?
[Ryan] I have a Wlderness Lore of +18. Why am I in the back?
[Lia (Angie)] do we have any light?
[Velkyna (Joe)] Both, I guess.
[Defthon (Don)] I don't recall offhand, but I seem to recall it was scheduled to last 80 minutes.
Velkyna (Joe) has an everburning torch drawn.
[Tamora] Mage Armor should be good for a while yet, I expect. It hasn't been more than a few hours and it lasts 13 (at least mine do).
[Velkyna (Joe)] Ryan: feel free to rearrange, if you think it best.
Tamora has left the game
[Ryan] My barkskins last 80 minutes, yes.
[Aedean (Sedlack)] It's been ~30 min
[Master] Almost set
Tamora has joined the game
[Jared] the freezes seem to be getting more common
[Lia (Angie)] forward ho?
Tamora is receiving the map...
Tamora has received the map.
[Velkyna (Joe)] Hey, who are you calling a ho?
[Shottamip (Tamora)] FYI, I levelled up at the end of last session - I'm level 13 now.
[Velkyna (Joe)] Skor. What's your new 6th level spell?
[Master] Listen check for Ss'sra.
[Ss'sra (Ryan)] Ss'sra: Listen check:(d20+12) [17+12] 29
[Velkyna (Joe)] (blare)
[Roger (Jeff)] (OOC: lag test)
[Master] Unsurprisingly, there are some critters up ahead trying to be silent.
[Master] (for Ryan)
[Defthon (Don)] FE'sI: From the last session: "[Ss'sra (Ryan)] right, barkskins for lia , def, turc, vel and arkady. +4 AC for 80 minutes, so I cast them only right be fore we step through the door."
[Ss'sra (Ryan)] Roughly how many?
[James] Brian, I'd like Turc to scooch up a bit to help protect the mages.
[Master] More than two, less than fifty.
[Aedean (Sedlack)] (Woo!)
[Ss'sra (Ryan)] Size? Phylum?
[Shottamip (Tamora)] I'm waiting till we rest to get new spells, which I don't think will be this session. But I should get to pick three new spells total, at 6, 5, and 4.
[Velkyna (Joe)] Animal critters or sentient critters?
[Master] And someone badass should bring up the rear. You've learned that by now. :)
[Defthon (Don)] If Ss's is going to be in front, should I move back?
[Master] Size -- between Tiny and Huge. Phylum -- vertebrae, based on the whole "breathing" thing.
[Defthon (Don)] We certainly can't occupy the same space.
[Ss'sra (Ryan)] Turcanaur is a _fast_ badass, so he is a good rearguard
[Aedean (Sedlack)] That would be okay
[Master] No clinks of armor/weapons or creaks of leather, so take that for what you can.
[Defthon (Don)] Or, should I just move to second rank?
[Velkyna (Joe)] Technically that would be phylum chordata, right?
[Master] Yeah, I meant to type vertebrates.
[Master] But I missed a couple of letters. :)
[James] Whereas Arkady isn't much more than a speedbump
[Velkyna (Joe)] He's a good-looking speedbump, to be fair.
[Master] "I want to see what that 18 Charisma looks like 'under the hood.'"
[Ss'sra (Ryan)] So shall we try to sneak up on what's ahead, or just charge?
[Master] You should probably inform your companions via Arkady's standing Message spell.
[James] We coul d try to talk to them first. :-)
Defthon (Don) moves into the 1.5th rank for now, awaiting further comment.
[Roger (Jeff)] shit with magic blast
[Jared] under the hood its just a +4 bonus to some skills.
[Ss'sra (Ryan)] I tell them what they saw you tell me.
[Master] Sweet. :)
[Velkyna (Joe)] OOC: Man Vel has more hit points wounded than the rest of the party healed up.
[Master] ooc: She's a brick. HOUSE.
[Tamora] btw, is there any major category of spell that it would be convenient to add to the mix?
[Velkyna (Joe)] OOC: She's mighty mighty.
[Velkyna (Joe)] Tami: Give me some time to peruse the spell lists and I'll make some recommendations.
[Master] Okay, what are each of your reactions/body language?
Defthon (Don) appears anxious to move on.
[James] We probably would have healed Vel before more action.
Roger (Jeff) hops up and down
[Don] Wild, I was typing that just as Kimmitt asked for it.
Aedean (Sedlack) is looking ahead with anticipation.
Ss'sra (Ryan) reptilian patience and resignation. humans talk too much.
Dralafi (Jared) is restless, always looking left and right
Velkyna (Joe) is cautiously guarded upon hearing of the activity ahead. As usual, her body is poised like a cat's, ready to spring to action.
[Lia (Angie)] /looks ahead cautiously
[Master] (please feel free to include your chars' immediate reactions to the news...)
Shottamip (Tamora) floats. Charminglyl.
[Velkyna (Joe)] Ain't no surprising them after the fight here and all our armor. Want me to scout ahead invisibly?
[Lia (Angie)] ooc always nice to have charmingly heavy artillary
[Lia (Angie)] sound good
[Aedean (Sedlack)] Don't get too far ahead
[Velkyna (Joe)] OOC: She's rather light for heavy artillery.
[James] You'll need to type in '/me' first for the action descriptions.
[Defthon (Don)] I'm not sure how much scouting will accomplish. Let's just go.
[Velkyna (Joe)] Whatever y'all recommend, you're the leaders.
Ss'sra (Ryan) nods at Vel
[Master] One issue -- how will Vel see?
[Velkyna (Joe)] Let me go 20-30 feet ahead invisible in case they're springing some kind of ambush.
[Master] If she's got no torch?
[Defthon (Don)] Ding.
[Velkyna (Joe)] Light would come from the people 20-30 feet behind me.
[Master] Okay, I'll arrange it.
[Arkady (James)] Arkady targets Velkyna. Distance: 5'09"
[Jared] the torch is also invisible
[Turcanaur (Brian)] i'm back. sorry.
[Arkady (James)] Arkady: cure light wounds: ((+1d8+5)) [(7+5)] 12 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [55] 55 -- spell cast
[Don] the frogurt is also cursed
[Velkyna (Joe)] The frogurt is also cursed.
[Aedean (Sedlack)] But not the light from the torch
[Ss'sra (Ryan)] I have darkvision, but I am not invisible.
[Master] Velkyna's Current Hit Points: adjusted to 103 (6) - Unharmed
[Don] hee
[Velkyna (Joe)] MAN.
[Arkady (James)] Arkady no longer targets Velkyna.
[Velkyna (Joe)] Thanks!
Velkyna (Joe) smiles, gratefully.
Velkyna (Joe) activates her ring and disappears.
[Master] Move Silently check?
[Velkyna (Joe)] Velkyna: Move Silently check:(d20+16+7+1) [15+16+7+1] 39 [ROLL WAS MODIFIED]
[Master] Along with some Spot.
[Don] (cue Jaws theme)
[Velkyna (Joe)] Velkyna: Spot check:(d20+14+0+1) [17+14+0+1] 32 [ROLL WAS MODIFIED]
[Master] Hell Hound: Listen check:13
[Velkyna (Joe)] Man, I sure didn't need all those ranks of spot.
[Master] (I'll expand the Revealed area to show Vel's visual acuity)
[Don] Why so much Spot, Joe? I'd've thought you'd only need 6 or 8 ranks.
[Don] Damn lag.
[Ss'sra (Ryan)] What is the sound of 2 to 50 hell hounds breathing?
[Velkyna (Joe)] Whispers via Message: Dogs. Big red dogs.
[Tamora] Shot's up to 6.5 in Spot.
[Roger (Jeff)] (ooc: Freezinate time!)
[Velkyna (Joe)] CLIFFORD
[Master] Vel freezes and holds her breath. She recalls that dogs can smell and knows she only has a few seconds before she is detected, invisible or no.
Sedlack has left the game
[Ryan] My dog has no nose. Then how does he smell? Terrible!
Arkady (James) whispers, "Get back here, we'll fight them in the corridor."
Velkyna (Joe) pads back to the rest of the group.
Sedlack has joined the game
Velkyna (Joe) is still invisible. "They look massed to bum rush us when we come through the doorway.
[Hell Hound] Grr....yip!
[Velkyna (Joe)] Five or more on each side of the door.
[Sedlack] I am back at the keyboard.
[Master] Initiative, please.
[Shottamip (Tamora)] Shottamip: Initiative:(d20+3) [7+3] 10
[Master] Hell Hound: Initiative:14
[Velkyna (Joe)] They're not normal lookin' dogs. They're smoking.
[Master] Hell Hound: Initiative:13
[Master] Hell Hound: Initiative:14
[Master] Hell Hound: Initiative:19
[Velkyna (Joe)] And not, like, pipes or cigars.
[Defthon (Don)] If we're going to fight them in the hallway, Vel get back and Dral get behind Lia to get a clear shot.
[Roger (Jeff)] Roger: Initiative:(d20+4) [20+4] 24
[Master] Hell Hound: Initiative:7
[Brian] Yip? What are these, Hell Poodles?
[Roger (Jeff)] (ooc: ho damn)
[Master] Hell Hound: Initiative:11
[Dralafi (Jared)] Dralafi: Initiative:(d20+6) [17+6] 23
[Master] Hell Hound: Initiative:2
[Arkady (James)] Arkady: Initiative:(d20+3) [14+3] 17
[Shottamip (Tamora)] Shottamip: Knowledge (arcana) check:(d20+8) [13+8] 21
[Master] Hell Hound: Initiative:21
[Aedean (Sedlack)] Aedean: Initiative:(d20-1) [4-1] 3
[Defthon (Don)] Defthon: Initiative:(d20+2) [6+2] 8
[Master] Hell Hound: Initiative:10
[Master] ???: Initiative:2
[Master] ???: Initiative:12
[Velkyna (Joe)] Velkyna: Initiative:(d20+7) [12+7] 19
[Master] ???: Initiative:2
[Shottamip (Tamora)] I don't think a fireball is going to work here.
[Master] ???: Initiative:19
Defthon (Don) is now controlling Defthon
[Master] INIT: 24 GOING: Roger
[Velkyna (Joe)] Geez, I forgot about the ROUND 1 FIGHT graphic.
[Master] I only got 7 of your inits, lemme see who I'm missing.
[Lia (Angie)] ryan is not able to roll
[Master] try now
[Turcanaur (Brian)] Turcanaur: Initiative:(d20+4) [8+4] 12
[Lia (Angie)] Lia: Initiative:(d20+6) [1+6] 7
[Ss'sra (Ryan)] Roger: Initiative:(d20+4) [1+4] 5
[Ss'sra (Ryan)] Ss'sra: Initiative:(d20+0) [15+0] 15
[Don] Anyone know the significance of "controlling an icon"?
[Master] Lia, Ryan, and Brian.
[Master] THere we go.
[Jared] huh. The dogs all have captions of 'Hell Ho'.
[Master] Warm it up!
Roger (Jeff) casts Ice Storm
[Master] Awwww, yeaaaaaah.
[Velkyna (Joe)] Nice.
[Don] Hell ho, hell ho, it's off to war we go...
[Roger (Jeff)] Roger: Ice Storm: (3d6+2d6) [(4+3+5)+(6+1)] 19 (DC=(10+4++4) [10+4+4] 18) Spell failure check (>=+0): (d100) [96] 96 -- spell cast
Defthon (Don) is no longer controllingDefthon
[Master] Gimme another roll for the cold damage -- it's doubled.
[Velkyna (Joe)] AW. YEAH.
[Roger (Jeff)] (2d6) [(4+5)] 9
[Master] Owie.
[Master] INIT: 23 GOING: Dralafi
[Master] Nicely managed, Roger. Dral.
[Ryan] Shott: 6lev sor spells to consider. greater dispelling, acid fog, chain lightning, disintegrate, mass haste, circle of death.
[Dralafi (Jared)] I forget, can I move through people?
[Velkyna (Joe)] Allies, yes.
[Master] Yeah, unless you get silly, which you aren't.
[James] I recommend getting greater dispelling at some point. Everyone needs that, right?
[Dralafi (Jared)] Dralafi targets Hell Hound. Distance: 16'07"
[Dralafi (Jared)] Dralafi targets Dralafi. Distance: 0'00"
[Tamora] Since I got a non-combat spell (Geas) for my first 6th-level spell, I'm leaning towards a combat one now.
[Dralafi (Jared)] Dralafi no longer targets Dralafi.
[Velkyna (Joe)] Disintegrate is probably your guy. Combat uses as well as noncombat ones.
[Dralafi (Jared)] Dralafi: Attack #1: +2 LBow/+3 Arrow (30') (Both): (d20+24) [8+24] 32. PROBABLY HITS Hell Hound
[James] Mass Haste would be nice too.
[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (30') (Both): (1d8+11) [5+11] 16
[Velkyna (Joe)] I.e. you can eliminate foes, or objects, or walls of force, etc.
[Master] Not yet.
[Dralafi (Jared)] next
[Master] INIT: 21 GOING: Hell Hound
[Master] Hell Hound targets Dralafi. Distance: 5'03"
[Dralafi (Jared)] (this lag tacular thing makes the meus, shall we say, 'difficult' to use)
[Master] Heh.
[Velkyna (Joe)] Your menus, I can believe it.
[Jared] Huh. Prolly shoulda checked who was going when. oops.
[Master] Hell Hound: Attack #1: Bite (): 24. PROBABLY HITS Dralafi!!!
[Velkyna (Joe)] Nah, I got your back.
[Master] Hell Hound: Damage: Bite (): 5
[Don] Use the dice dialog instead---dbl-clk your icon on the map.
[Master] The Hell Hound leaps toward Dral and bites down on his arm, then breathes fire!
[Velkyna (Joe)] Talk about heartburn!
[Jared] Don: I have a bad history with the dialog :)
[Master] It does 4 damage, reflex save DC 13 to halve.
[Master] (hint)
[Ryan] note that when I rolled my init, klooge also had me roll roger's, and it got a different answer... the auto-ordering algorithm may get copnfused.
Sedlack has left the game
Jared has joined the game
Jared is receiving the map...
Jared has received the map.
[Velkyna (Joe)] Dralafi: Reflex save: (d20+12) [4+12] 16
[Master] (thanx)
[Jared] not only that, it kicks you off the server.
[Master] Dralafi's Current Hit Points: adjusted to 49 (-7) - Lightly Wounded
Sedlack has joined the game
[Master] The flames lick along Dral's magical armor and bow but barely scorch tehm.
[Master] INIT: 19 GOING: Velkyna
[Master] Go vel go vel go
Sedlack is receiving the map...
Sedlack has received the map.
Sedlack is receiving the map...
Sedlack has received the map.
Velkyna (Joe) slips forward invisibly, taking a sneak attack against the hound accosting Dral.
[Master] Poor Jared.
[Master] Two minute ping.
[Velkyna (Joe)] Velkyna targets Hell Hound. Distance: 3'04"
[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [14+19] 33. PROBABLY HITS Hell Hound
Jared has left the game
[Master] damage
[Dralafi (Jared)] I have? neat.
[Master] Heh, you were on twice.
[Velkyna (Joe)] Sneak attack: (8d6+3) [(3+4+6+2+3+2+4+5)+3] 32
[Master] I got rid of the dead one.
[Master] That's one dead puppy.
Velkyna (Joe) grins. "I told you I got your back."
[Defthon (Don)] I hope this takes out that hound.
[Master] INIT: 19 GOING: Hell Hound
[Dralafi (Jared)] Thanks
[Master] A hound charges forward from the back of the room, flames licking between its teeth.
[Velkyna (Joe)] I'm dodging the ??.
[Master] Hell Hound targets Velkyna. Distance: 6'06"
[Master] Hell Hound: Attack #1: Bite (): 20. Probably MISSES Velkyna
[Master] It misses Vel but BREATHES FIRE!
Velkyna (Joe) takes a nap and still makes her reflex save.
[Master] It hits VEl, Dral, Def, Lia, and Roger.
[Defthon (Don)] Feh.
[Defthon (Don)] Reflex?
[Master] It does 5 damage and has a reflex DC of 13.
[Dralafi (Jared)] Dralafi: Reflex save: (d20+12) [18+12] 30
[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [9+3+2+4] 18
[Velkyna (Joe)] Why didn't this happen with Dral, because he bit?
[Master] Half damage is 3.
[Roger (Jeff)] Roger: Reflex save: (d20+12+2) [17+12+2] 31 [ROLL WAS MODIFIED]
[Velkyna (Joe)] Vel takes no damage.
[Master] The angle was different -- it only hit Dral, so I didn't bother.
[Velkyna (Joe)] Oh, wait, I should probably roll.
[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [12+8+7+3+1] 31
Roger (Jeff) has adjusted Roger's hit points...
[Master] Roger's Current Hit Points: adjusted to 29 (-3) - Lightly Wounded
[Master] Please adjust your HPs accordingly.
[Lia (Angie)] Lia: Reflex save: (d20+7+2) [15+7+2] 24 [ROLL WAS MODIFIED]
[Velkyna (Joe)] Okay, Vel takes no damage.
[Velkyna (Joe)] Lia is a 2nd level rogue, so she takes no damage as well, right?
Defthon (Don) has adjusted Defthon's hit points...
[Master] Defthon's Current Hit Points: adjusted to 60 (-3) - Lightly Wounded
Dralafi (Jared) has adjusted Dralafi's hit points...
[Master] Dralafi's Current Hit Points: adjusted to 46 (-3) - Lightly Wounded
Dralafi (Jared) has adjusted Dralafi's hit points...
[Master] Dralafi's Current Hit Points: adjusted to 43 (-3) - Lightly Wounded
Dralafi (Jared) has adjusted Dralafi's hit points...
[Master] Dralafi's Current Hit Points: adjusted to 46 (3) - Lightly Wounded
[Master] heh i ci
[Master] see
[Master] rather
[Dralafi (Jared)] no idea why that happened twice...
[Master] INIT: 17 GOING: Arkady
Joe has left the game
[Master] James, Arkady's up.
[Dralafi (Jared)] vel down!
Joe has joined the game
[James] Too far in the back, I hold my action
Joe is receiving the map...
Joe has received the map.
[Defthon (Don)] Why no damage? I thought a successful save just halved it?
[Master] Vel's all roguey.
[James] I'm thinking about casting 'slow', but I would want more hounds in view first.
[Joe] Evasion! *wink*
[Don] Got it.
[Master] INIT: 15 GOING: Ss'sra
[James] We also don't want to have everybody rush to the front, and leave our rears exposed.
[Master] Druid, you're up.
[Ss'sra (Ryan)] Yup.
[Ss'sra (Ryan)] Klooge is slooooooow.
[Master] (I'm thinking lunch after this encounter.) Slowness is being discussed in Klooge forums; there may be a fix later, or I may just give up and accept slowness. :)
[Ss'sra (Ryan)] Is there enough room to squeeze into melee?
[Master] I think so, to VEl's left.
[Ss'sra (Ryan)] OK, I'll do that.
[Master] Swing it!
[Ss'sra (Ryan)] Ss'sra targets Ss'sra. Distance: 0'00"
[Ss'sra (Ryan)] Ss'sra no longer targets Ss'sra.
[Velkyna (Joe)] That hound to your NE should be low on hits.
Angie has left the game
[Ss'sra (Ryan)] Ss'sra targets Hell Hound. Distance: 7'00"
[Sedlack] I'm surprised Hell Hounds could get an initiative as low as 2
[Master] Heh, the Improved Init didn't translate in the automatic transation.
[Ss'sra (Ryan)] Ss'sra: Attack #1: Scimitar w/ GMW (Right): (d20+10) [4+10] 14. Probably MISSES Hell Hound
[Turcanaur (Brian)] they're using jared's dice
[Master] The Hell Hound jukes, jives, and weaves.
[Velkyna (Joe)] Furthermore, it was an ???
[Dralafi (Jared)] If only more people would use my dice.
[Velkyna (Joe)] Maybe it's a gelatinous cube sent to hunt down Vel.
[Ryan] Lia, though a 2nd-level rogue, is in medium armor, and so cannot evade. Therefore, she should have taken half damage.
[Aedean (Sedlack)] The initiative list claims they're HHs
[Master] INIT: 12 GOING: Turcanaur
[Defthon (Don)] Character sheet for Defthon modified: Combat -
[Master] Laugh while you can, monky-boy.
[Velkyna (Joe)] OOC: SHUT IT!
[Velkyna (Joe)] OOC: With the fire breath, I think we should spread out more.
[Turcanaur (Brian)] hrm. could i tumble over the folks in front?
[Velkyna (Joe)] Yes.
[Master] Yeah.
[Turcanaur (Brian)] arkady, do you have the rearecovered?
[Ss'sra (Ryan)] We will spread out once we can move further.
[James] For now, Arkady can cover the rear.
[James] I din't really think we can fit more people on the front line, however...
[Turcanaur (Brian)] crap sorry
[Shottamip (Tamora)] I can watch the back, too.
[Turcanaur (Brian)] grabbed the wrong icon
[Ss'sra (Ryan)] Angie is restarting her computer. She may be a while.
[Turcanaur (Brian)] i'm goign to do that first
[Master] That's far enough that yuo'll provoke an AoO.
[Arkady (James)] Actually, Shot, I'm supposed to be watching your back.
[Turcanaur (Brian)] Turcanaur: Tumble check:(d20+12) [2+12] 14
[Master] Ok.
[Master] Go ahead and make your attack.
[Turcanaur (Brian)] then i can do one attack, right?
[Turcanaur (Brian)] Turcanaur targets Hell Hound. Distance: 5'08"
[Turcanaur (Brian)] Turcanaur no longer targets Hell Hound.
[Turcanaur (Brian)] Turcanaur targets Hell Hound. Distance: 5'08"
[Turcanaur (Brian)] Turcanaur no longer targets Hell Hound.
[Turcanaur (Brian)] Turcanaur targets Hell Hound. Distance: 5'08"
[Turcanaur (Brian)] Turcanaur targets Ss'sra. Distance: 9'08"
[Turcanaur (Brian)] Turcanaur no longer targets Hell Hound.
[Turcanaur (Brian)] Turcanaur targets Hell Hound. Distance: 5'08"
[Shottamip (Tamora)] I'm disinclined to run forward, though, is my point. So I'll toss a few hits from back here and stay as a rearguard.
[Turcanaur (Brian)] ack lag
[Velkyna (Joe)] Nice.
[Turcanaur (Brian)] sorry
[Master] Hee.
[Master] Ok attack
[Turcanaur (Brian)] Turcanaur: Attack #1: Ki Strike (): (d20+12+2) [6+12+2] 20 [ROLL WAS MODIFIED]. PROBABLY HITS Hell Hound
[Master] damage
[Turcanaur (Brian)] Turcanaur: Damage: Ki Strike (): (1d10+5+2) [3+5+2] 10 [ROLL WAS MODIFIED]
[Master] Turc punches the Hell Hound, but it doesn't, you know, die.
[Master] INIT: 12 GOING: Hell Hound
[Master] INIT: 11 GOING: Hell Hound
[Master] INIT: 12 GOING: Hell Hound
[Master] Well that bug still exists
[Master] Flame on!
[James] If I hold my action, I only get a partial, is that correct?
[Aedean (Sedlack)] Yes
[Master] Correct
[Master] Hell Hound targets Ss'sra. Distance: 7'05"
[Master] Hell Hound: Attack #1: Bite (): 8. Probably MISSES Ss'sra
[Master] Flame on!
[Master] 3 damage
[Master] Lia, Def, Vel, Ss'sra, and Dral.
[Master] DC 13 save
[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [13+8+7+3+1] 32
[Ss'sra (Ryan)] Ss'sra: Reflex save: (d20+6+0) [13+6+0] 19
[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [12+3+2+4] 21
[Velkyna (Joe)] Is it getting warm in here, or is it just me?
[Ss'sra (Ryan)] Someone will need to roll Lia's save for Angie.
[Dralafi (Jared)] Velkyna: Reflex save: (d20+8+7+3+1) [4+8+7+3+1] 23
[Dralafi (Jared)] oops.
[Velkyna (Joe)] Lia: Reflex save: (d20+7+2) [5+7+2] 14 [ROLL WAS MODIFIED]
[Dralafi (Jared)] Dralafi: Reflex save: (d20+12) [16+12] 28
[Master] ok apply damage as apropos, Joe you take care of lia
[Velkyna (Joe)] CURSE YOU FALSE VELKYNA
[Defthon (Don)] Is half of 3 1 or 2?
Lia (Joe) has adjusted Lia's hit points...
[Master] Lia's Current Hit Points: adjusted to 79 (0) - Unharmed
Lia (Joe) has adjusted Lia's hit points...
[Master] Lia's Current Hit Points: adjusted to 77 (-2) - Barely Scratched
[Aedean (Sedlack)] Woo! Go Candle of Invocation!
Dralafi (Jared) has adjusted Dralafi's hit points...
[Master] Dralafi's Current Hit Points: adjusted to 44 (-2) - Lightly Wounded
[Velkyna (Joe)] Vel, of course, takes no damage.
[Master] 2
Defthon (Don) has adjusted Defthon's hit points...
[Master] Defthon's Current Hit Points: adjusted to 58 (-2) - Lightly Wounded
[Master] INIT: 11 GOING: Hell Hound
Ryan has left the game
[James] Ack.
[Master] Ryan's machine just Does Not Like Klooge.
[Dralafi (Jared)] stop with the fire already. :)
[Master] Hell Hound targets Ss'sra. Distance: 7'00"
[Master] Hell Hound: Attack #1: Bite (): 21. Probably MISSES Ss'sra
[James] He has/had a Linux box. Maybe we need to mail him a Knoppix CD.
Angie has joined the game
[Master] 5 damage, DC 13 Reflex save to halve.
[Velkyna (Joe)] Velkyna: Fortitude save: (d20+4+4+3+1+2) [13+4+4+3+1+2] 27
[Velkyna (Joe)] Whoops.
Ryan has joined the game
[Master] Angie, you in?
[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [13+8+7+3+1] 32
Ryan is receiving the map...
Ryan has received the map.
[Velkyna (Joe)] No damage.
[Dralafi (Jared)] Dralafi: Reflex save: (d20+12) [7+12] 19
[Don] Wait, that was just for the bite, I thought?
[Turcanaur (Brian)] just have to show off, don't you
[Master] The bite missed.
[Velkyna (Joe)] I'm getting a pretty good workout here.
Dralafi (Jared) has adjusted Dralafi's hit points...
[Master] Dralafi's Current Hit Points: adjusted to 42 (-2) - Lightly Wounded
[Velkyna (Joe)] All this Evading sure gives a girl an appetite.
[Don] Ok, the cone currently displayed is the one affected?
[Master] Yes.
[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [9+3+2+4] 18
[Aedean (Sedlack)] Sigh...if only I had rolled a high initiative...
[Don] Lucky me.
Defthon (Don) has adjusted Defthon's hit points...
[Master] Defthon's Current Hit Points: adjusted to 56 (-2) - Lightly Wounded
[Master] INIT: 10 GOING: Shottamip
[Master] Go gnome go
[Don] Keyboard shortcuts are the bomb.
[Shottamip (Tamora)] Shottamip targets Ss'sra. Distance: 41'06"
[Shottamip (Tamora)] Shottamip targets Hell Hound. Distance: 42'07"
[Shottamip (Tamora)] Shottamip: Serpents, empowered: sends 5 green serpents flying through the air to strike the target(s) for ((1d4+1)*3/2) [(2+1)*3/2] 4, ((1d4+1)*3/2) [(1+1)*3/2] 3, ((1d4+1)*3/2) [(2+1)*3/2] 4, ((1d4+1)*3/2) [(4+1)*3/2] 7, and ((1d4+1)*3/2) [(3+1)*3/2] 6 damage (DC=(10+7++1) [10+7+1] 18) Spell failure check (>=+0): (d100) [44] 44 -- spell cast
[Shottamip (Tamora)] 24
[Master] The spells slam into the Hell Hound and take it out.
[Master] INIT: 10 GOING: Hell Hound
[Don] *sigh*
[Master] Hell Hound targets Ss'sra. Distance: 7'03"
[Master] Hell Hound: Attack #1: Bite (): 13. Probably MISSES Ss'sra
[Master] 4 damage to the folks in the cone . . . you know the drill.
[Velkyna (Joe)] On the up side, mad props to Ryan for positioning Ss'sra exactly so that Roger is now out of breath range.
[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [15+3+2+4] 24
[Arkady (James)] Arkady targets Hell Hound. Distance: 54'01"
[Arkady (James)] Arkady targets Hell Hound. Distance: 54'05"
[Arkady (James)] Arkady targets Hell Hound. Distance: 52'05"
[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [13+8+7+3+1] 32
[Lia (Angie)] Lia: Reflex save: (d20+7+2) [17+7+2] 26 [ROLL WAS MODIFIED]
[Master] You can't see that north one, Arkady.
[Velkyna (Joe)] No damage
Defthon (Don) has adjusted Defthon's hit points...
[Master] Defthon's Current Hit Points: adjusted to 54 (-2) - Lightly Wounded
[Dralafi (Jared)] Dralafi: Reflex save: (d20+12) [14+12] 26
[Aedean (Sedlack)] Seriously, Arkady, don't sweat these guys
[Master] INIT: 8 GOING: Defthon
[Velkyna (Joe)] He should if he moves SE of shottamip.
Dralafi (Jared) has adjusted Dralafi's hit points...
[Master] Dralafi's Current Hit Points: adjusted to 40 (-2) - Moderately Wounded
[Ss'sra (Ryan)] Ss'sra: Reflex save: (d20+6+0) [20+6+0] 26
[Defthon (Don)] Can I get past Dralafi?
[Master] Rock the suburbs, Dral.
[Angie] half damage for me
[Master] Def, rhater.
[Master] Adjust your own HPs, pls.
[James] Do all the targets of slow need to be in line-of-site? I assume so, but I thought I would ask.
[Angie] ok
[Master] Def -- sure.
[Defthon (Don)] Will I be able to get past Dral?
[James] But if you're going to take care of them Chris, that's fine.
[Ryan] Scratch two more off the prot fire, for 66 left to soak.
Lia (Angie) has adjusted Lia's hit points...
[Master] Lia's Current Hit Points: adjusted to 75 (-2) - Barely Scratched
[Defthon (Don)] Defthon targets Hell Hound. Distance: 4'11"
[Defthon (Don)] HHs evil, yes?
[James] I was just doing some pre-targeting.
[Master] Yes.
[Defthon (Don)] Defthon targets Defthon. Distance: 0'00"
[Defthon (Don)] Defthon no longer targets Defthon.
[Master] Defthon no longer targets Hell Hound. Distance: 4'11"
[Master] Defthon targets Hell Hound. Distance: 4'11"
[Velkyna (Joe)] Wouldn't Slow be an area-affect, or is it more like Hold X where it's N targets in a radius?
[Master] Sorry bout that
[Brian] STRAFE ... oh wait, wrong game
[Master] Go ahead and start whacking Hell Hounds
[Defthon (Don)] Defthon: Attack #1: Tsohanoai vs eeeevil (both): (d20+10++3+5) [3+10+3+5] 21. PROBABLY HITS Hell Hound
[Master] damage
[Aedean (Sedlack)] Joe: The latter
[Velkyna (Joe)] Gotcha.
[Defthon (Don)] Defthon: Damage: Tsohanoai vs eeeevil (both): (1d10+5++3*1.5) [6+5+3*1.5] 15
[James] It says one target per level, with no two more than 30ft apart.
[Velkyna (Joe)] Yeah, that's Hold X terminology.
[Hell Hound] Yip!
[Master] Okay, next...
[Master] INIT: 7 GOING: Lia
[Master] TANK GIRL
[Velkyna (Joe)] Bollocks!
[Angie] haste and attack
[James] Looking very crowded up front.
[Velkyna (Joe)] She should be able to combat move through Def to get to SE of Def.
[Ryan] I don't think there's any room to get past me.
[Master] Joe's right about Def/Turc.
[Velkyna (Joe)] I believe you can move through an ally square.
[Master] Yes, but, y'know, common sense. :)
[Velkyna (Joe)] Bob and weave,man. Bob and weave.
[Angie] hows that?
[Master] Excellente. Target away.
[Lia (Angie)] Lia targets Hell Hound. Distance: 5'03"
[Lia (Angie)] Lia no longer targets Hell Hound.
[Master] Lia targets Hell Hound. Distance: 5'03"
[Master] I got it for ya
[Angie] thanks
[Lia (Angie)] Lia: Attack #1: Claidemn Soluis (two): (d20+19+2) [5+19+2] 26 [ROLL WAS MODIFIED]. PROBABLY HITS Hell Hound
[Master] damage
[Ryan] Sysytem crash!
[Lia (Ryan)] Lia: Damage: Claidemn Soluis (two): (2d6+11) [(5+1)+11] 17
[James] Ack.
[Master] Heh, we got there.
[Aedean (Sedlack)] Ss'system crash
Angie has left the game
[Velkyna (Joe)] Hee.
[James] LOL.
[Master] dangit.
[Velkyna (Joe)] I mean, not funny that Angie got booted, but the Ss'system.
[Master] Ryan tell Angie Lia gets to Cleave when she gets back, so hurry up. :)
[Ryan] Indeed. I like it.
[Velkyna (Joe)] There's a druid that's been on my mind.
[Velkyna (Joe)] All the time.
[Velkyna (Joe)] Ss'ss'ssudio.
[Ryan] Her ss'system is ss'seriously locked up.
[Aedean (Sedlack)] Ss'sukk
[Ryan] She told me to do it for her.
[Defthon (Don)] Ss'swell.
[Ryan] 5ft step?
[Velkyna (Joe)] "ss'step"
[Aedean (Sedlack)] y
[Master] You can't do that, no.
[Master] But take the attack anyways.
[Master] :)
[Ryan] Ah. Thought great cleave had that, sorry.
[Master] Lia targets Hell Hound. Distance: 6'10"
[Velkyna (Joe)] Her ss'sword is pretty long.
[James] It is a big sword, after all.
[Lia (Ryan)] Lia: Attack #1: Claidemn Soluis (two): (d20+19+2) [7+19+2] 28 [ROLL WAS MODIFIED]. PROBABLY HITS Hell Hound
[Velkyna (Joe)] For criyi.
[Master] damage
[Lia (Ryan)] Lia: Damage: Claidemn Soluis (two): (2d6+11) [(3+2)+11] 16
[Master] Heh, no more Cleave.
[Master] INIT: 7 GOING: Hell Hound
[Master] Hell Hound targets Turcanaur. Distance: 6'01"
[Master] Hell Hound: Attack #1: Bite (): 21. Probably MISSES Turcanaur
[Defthon (Don)] Dangit.
[Master] Turc, Lia, Def, and Ss'sra.
[Lia (Ryan)] Lia: Reflex save: (d20+7+2) [10+7+2] 19 [ROLL WAS MODIFIED]
[Ss'sra (Ryan)] Ss'sra: Reflex save: (d20+6+0) [16+6+0] 22
[Velkyna (Joe)] I feel so left out.
[Master] 4
[Turcanaur (Brian)] Turcanaur: Reflex save: (d20+11) [3+11] 14
[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [14+3+2+4] 23
[Velkyna (Joe)] Be right back.
[Joe] I am away from the keyboard.
Defthon (Don) has adjusted Defthon's hit points...
[Master] Defthon's Current Hit Points: adjusted to 52 (-2) - Lightly Wounded
[Master] Tamora: "Literally -- she's left."
[Master] Me: "And out."
[Master] INIT: 3 GOING: Aedean
[Master] Warm it up, Cleric Dawgg.
Lia (Ryan) has adjusted Lia's hit points...
[Master] Lia's Current Hit Points: adjusted to 73 (-2) - Barely Scratched
Sedlack has left the game
[Master] Or not.
Angie has joined the game
[Turcanaur (Brian)] are you going to take care of my damage too?
[Joe] I am back at the keyboard.
[Arkady (James)] All targets for Arkady removed.
[Don] I love how you leave the cone of effect just offscreen for convenient reuse.
[Master] THanks!
[Master] Brian, could you do that for me?
[Turcanaur (Brian)] -2?
[Master] Yep!
[Master] ANgie and Ryan -- let's talk routers when we get to the break.
Turcanaur (Brian) has adjusted Turcanaur's hit points...
[Master] Turcanaur's Current Hit Points: adjusted to 68 (-2) - Barely Scratched
[Arkady (James)] Arkady targets Hell Hound. Distance: 109'05"
[Turcanaur (Brian)] chris is having trouble connecting
[Ryan] OK.
Sedlack has joined the game
[Master] roger
Sedlack is receiving the map...
Sedlack has received the map.
[Roger (Jeff)] huh?
[James] What, did we skip me?
[Master] Wait, hang ong.
[Master] In order:
[Sedlack] You held your action
[Master] 1) Were you casting your Slow?
[Master] 2) I was saying "roger" as in, "Acknowledged."
[Arkady (James)] Chris said not to worry about casking the slow.
[Master] 3) What the hell is emo anyways?
[Velkyna (Joe)] Dashboard Confessional.
[Brian] don't use roger for "ok" in this game. it'll lead to confusion.
[Master] Oh. I guess I like some emo then.
[Arkady (James)] I was waiting to see what everyone else was doing.
[Arkady (James)] At this point, I'm thinking I'll just try shooting that hellhound I'm targeting.
[Master] ok take the shot while Chris sets up.
[Arkady (James)] Arkady: Attack #1: comp longbow, GMW (both): (d20+14) [10+14] 24. PROBABLY HITS Hell Hound
[Velkyna (Joe)] Boom!
[Master] damage
[Sedlack] I tihnk that's 30 ffeet
[Master] (I'm going to ignore LOS issues here)
[Arkady (James)] Arkady: Damage: comp longbow, GMW (both): (1d8+3) [8+3] 11
[Sedlack] Oops. Only 17
[Sedlack] Screw the spell effect circle
[Master] Hee!
[Velkyna (Joe)] ObShufflepuck: Good shot!
[Arkady (James)] Well, if you don't think I can see the critter, that's fine.
[Dralafi (Jared)] wait, can I shoot through people?
[Sedlack] Holy Word.
[Master] Nah, Arkady got lucky.
[Velkyna (Joe)] Dralafi can shoot through SCHOOLS.
[Master] Praxis scouted for him or soemthin.
[Arkady (James)] I was shooting _over_ the party.
[Velkyna (Joe)] The hallway slopes downward. Or something.
[Sedlack] All extraplanar non-goods within 30 feet go home. No save. SR (if applicabkle)
[Arkady (James)] There's that whole gravity thing you know.
[Brian] Dral needs to get one of those arrows from Robin Hood: Men In Tights that can zoom around trees, stop, and change direction.
[Master] Good thing Viola's not along.
[Arkady (James)] But like I said, if you don't think I can do that, then I can't do that.
[Sedlack] Well, we're all good now.
[Brian] And a good thing I'm not level 20 yet.
[Roger (Jeff)] I think he will, with some more levels of arcane archer
[Dralafi (Jared)] indeed
Tamora has left the game
Joe has left the game
Sedlack has left the game
[Roger (Jeff)] gah!
[Master] Holy Pants!
[Don] Ouch.
[Brian] yes?
[Master] wtf is going on?
Jared has left the game
[Arkady (James)] So much for that I use Win95 and I never have problems stuff.
Tamora has joined the game
[Master] 2.7.2 has issues.
Tamora is receiving the map...
Tamora has received the map.
[Master] ok, note to self.
Jared has joined the game
[Brian] We really should get mentions in the next version of Klooge for stress testing help.
Joe has joined the game
Joe is receiving the map...
Joe has received the map.
[Master] Yeah, but we aren't being listened to, so, you know, PAK CHOOIE UNF.
[Joe] Mighty Windows 95 why have you failed me?
[Brian] i'm pretty sure you could just say "Klooge x.y.z has issues" and always be correct.
[Master] Too right.
[Master] Waiting on The Sedmeister.
Jared is receiving the map...
Jared has received the map.
Jared is receiving the map...
Jared has received the map.
Jared is receiving the map...
Jared has received the map.
Sedlack has joined the game
[Master] INIT: 2 GOING: Hell Hound
[Brian] Sed Meister's "Civilization"
Sedlack is receiving the map...
Sedlack has received the map.
[Joe] Why is there another zoom map superimposted on my tactical map?
[Sedlack] Anybody know what the keyboard controls for map zoom are?
[Joe] That I can't remove?
[Master] Dunno.
[Master] No, sorry.
[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [4+3+2+4] 13
[Master] That's really weird, Joe.
[Joe] Okay, it vanished.
[Master] 5
[Aedean (Sedlack)] Aedean: Reflex save: (d20+8-1+2) [13+8-1+2] 22 [ROLL WAS MODIFIED]
Defthon (Don) has adjusted Defthon's hit points...
[Master] Defthon's Current Hit Points: adjusted to 49 (-3) - Moderately Wounded
[Lia (Angie)] Lia: Reflex save: (d20+7+2) [19+7+2] 28 [ROLL WAS MODIFIED]
[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [6+8+7+3+1] 25
[Velkyna (Joe)] Weak roll. Still no damage.
[Sedlack] 3 damage soaked by Prot. Elemts. 103 left
[Ss'sra (Ryan)] Ss'sra: Reflex save: (d20+6+0) [9+6+0] 15
[Master] INIT: 2 GOING: Hell Hound
[Turcanaur (Brian)] Turcanaur: Reflex save: (d20+11) [9+11] 20
[Master] Lia escapes.
[Master] 5 fire damage...
[Velkyna (Joe)] Into the waves. The waves.
Lia (Angie) has adjusted Lia's hit points...
[Master] Lia's Current Hit Points: adjusted to 71 (-2) - Lightly Wounded
[Aedean (Sedlack)] Aedean: Reflex save: (d20+8-1+2) [10+8-1+2] 19 [ROLL WAS MODIFIED]
[Master] Go Reflex Savers go!
[Turcanaur (Brian)] Turcanaur: Reflex save: (d20+11) [8+11] 19
[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [3+3+2+4] 12
[Sedlack] Another 3 soaked
[Velkyna (Jared)] Velkyna: Reflex save: (d20+8+7+3+1) [12+8+7+3+1] 31
[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [15+8+7+3+1] 34
[Turcanaur (Brian)] so -6 for both?
[Defthon (Don)] D'oh!
[Master] IT's getting all Sarah McLachlan in here.
[Master] Brian -- yes.
Defthon (Don) has adjusted Defthon's hit points...
[Master] Defthon's Current Hit Points: adjusted to 44 (-5) - Moderately Wounded
[Master] NICE save Def.
[Ss'sra (Ryan)] Ss'sra: Reflex save: (d20+6+0) [20+6+0] 26
[Velkyna (Joe)] No damage
Turcanaur (Brian) has adjusted Turcanaur's hit points...
[Master] Turcanaur's Current Hit Points: adjusted to 62 (-6) - Lightly Wounded
Dralafi (Jared) has adjusted Dralafi's hit points...
[Master] Dralafi's Current Hit Points: adjusted to 34 (-6) - Moderately Wounded
[Master] Anyone carrying anything . . . flammable? Because, you know . . .
[Velkyna (Joe)] First of all, it was 5 damage, second of all you guys saved.
[Defthon (Don)] Nice? Wasn't the DC 13?
[Master] Yeah, I was being, um, ironic
Sedlack has left the game
[Velkyna (Joe)] Talking Turk and Dral, no?
Sedlack has joined the game
[Jared] ??
[Master] ROUND: 1 ATTACK: 1
[Master] INIT: 24 GOING: Roger
[Sedlack] *sigh*
[Master] Go Jeff Liu Go.
[Master] Chris: Sorry, man.
[Velkyna (Joe)] You guys both adjusted your HP -6, should've been -3 no?
Sedlack is receiving the map...
Sedlack has received the map.
[Roger (Jeff)] I think Roger is going to conserve spells
[Master] Two Minus 3s is a minus 6.
[Turcanaur (Brian)] i never adjusted after the first attack
[Velkyna (Joe)] Oh, I didn't realize. Sorry for the confusion.
[Brian] anyone got the ingredients to make s'mores?
Roger (Jeff) stays out of breath range and ends his turn
[Master] INIT: 23 GOING: Dralafi
[Master] Dral!
[Jared] delay; nowhere to move, no line of site
[Velkyna (Joe)] STRAFE
[Ryan] step back, shoot over.
[Roger (Jeff)] Don't worry about Vel, she has plenty of hit points.
[Master] heh ok
[Master] INIT: 19 GOING: Velkyna
[Velkyna (Joe)] Enough to go around!
[Velkyna (Joe)] Tumble through the crowd, past the hound, attack.
[Velkyna (Joe)] Velkyna: Tumble check:(d20+14+7+2+1) [20+14+7+2+1] 44 [ROLL WAS MODIFIED]
[Master] ok
[Sedlack] When I undock the icon toolbar, it now goes to the netherworld
[Velkyna (Joe)] Velkyna targets Hell Hound. Distance: 4'07"
[Master] Chris: Weird, man.
[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [9+19] 28. PROBABLY HITS Hell Hound
[Velkyna (Joe)] Velkyna: Damage: Short Sword +3 (right): (1d6+3+0) [2+3+0] 5
[Master] The middle scroll thingy on the mouse does zoom in the map
[Velkyna (Joe)] Now somebody flank!
[Sedlack] I wouldn't mind at all, if the map zoom controls weren't on it.
[Sedlack] Cool!
[Master] INIT: 15 GOING: Ss'sra
[Velkyna (Joe)] FLANK
[Master] Ss'sra!
[Velkyna (Joe)] I SAY YOU GOTS TO FLANK ME
[Sedlack] It would be better if he flanked the Hound
[Velkyna (Joe)] Somebody set us up the flank!
Tamora has left the game
Ryan has left the game
[Master] FLANK CHOOIE UNF
[Aedean (Sedlack)] Ah
[Angie] ryan crashed
[Master] Okay, that was inevitable.
[Velkyna (Joe)] What timing.
[Aedean (Sedlack)] Klooge knows whose turn it is, and then boots them
[Master] Angie, could you . . . thanks.
Ryan has joined the game
[Master] Ss'sra targets Hell Hound. Distance: 4'10"
Ryan is receiving the map...
Ryan has received the map.
[Master] You're targettting the hound -- go get 'im.
[Ss'sra (Ryan)] Ss'sra: Attack #1: Scimitar w/ GMW (Right): (d20+10) [20+10] 30 [POSSIBLE CRITICAL HIT] Rolling again...
[Ss'sra (Ryan)] Ss'sra: Attack #1: Scimitar w/ GMW (Right): ((d20+10)) [(3+10)] 13. Probably MISSES Hell Hound [NO CRITICAL HIT]
[Master] damage!
[Velkyna (Joe)] Score. Vel Opportunists next.
[Ss'sra (Ryan)] Ss'sra: Damage: Scimitar w/ GMW (Right): (d6+3) [3+3] 6
[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [7+19] 26. PROBABLY HITS Hell Hound
[Master] Vel: Kick it.
[Velkyna (Joe)] Sneak attack damage: (8d6+3) [(2+2+5+4+4+2+4+2)+3] 28
Tamora has joined the game
Tamora is receiving the map...
Tamora has received the map.
[Velkyna (Joe)] How Velkyna got her groove on.
[Master] Dead doggie.
[Master] INIT: 12 GOING: Turcanaur
[Master] SEBBY!
[Turcanaur (Brian)] ok
[Turcanaur (Brian)] sorry
[Master] Nothing to be sorry for -- I just like to make your phone thingy ring.
[Master] TIGAAA LEAPUUUU?
[Turcanaur (Brian)] running and kicking that last guy
[Turcanaur (Brian)] Turcanaur targets Hell Hound. Distance: 4'04"
[Turcanaur (Brian)] Turcanaur targets Turcanaur. Distance: 0'00"
[Master] I removed the extra target.
[Turcanaur (Brian)] Turcanaur: Attack #1: Tiger Leap (via Sandals) (See notes): (d20+11+2) [17+11+2] 30 [ROLL WAS MODIFIED]. PROBABLY HITS Hell Hound
[Master] damage
[Turcanaur (Brian)] Turcanaur: Damage: Tiger Leap (via Sandals) (See notes): (2*(1d10+4)+2) [2*(2+4)+2] 14 [ROLL WAS MODIFIED]
[Master] Hey, wow, his spine snapped when you stepped on it. Gross but neat!
Velkyna (Joe) wipes her sword, which she acquired legally, on the hound's fur.
[Master] The last of the hellhounds expires, and you catch your breath while you glance around, wary
[Master] against the possibility of another wave.
[Ryan] Someone is nostalgic for the RoleMaster critical hit tables.
[Master] The cavern is silent except for your breathing and occasional footsteps.
[Arkady (James)] OK, let's get everyone healed up back to max first.
[Defthon (Don)] Sounds like a plan.
[Master] Do after-combat stuff, and then we'll break for lunch/dinner. SEBBY, I believe you have a phone call.
[Defthon (Don)] Could hte folks in back come up and join the rest, too?
[Velkyna (Joe)] Vel, being at full hits, will take some time to search the room, incuding a looksee and listen down the two corridors.
[Aedean (Sedlack)] Roll #1: (d8+1) [8+1] 9
[Shottamip (Tamora)] Then we take the right-hand (south) branch.
[Master] HOw far down the corridors, Vel?
[Ss'sra (Ryan)] While that is going on, I would like to search the cavern ofr signs of how long those creatures were here.
Aedean (Sedlack) has adjusted Aedean's hit points...
[Master] Aedean's Current Hit Points: adjusted to 86 (9) - Unharmed
[Velkyna (Joe)] Just at the mouth, looking down as far as she can see. She's not leaving the room.
[Arkady (James)] We've got a CLW wand, in case you don't want to use spells.
[Velkyna (Joe)] Like there.
[Master] Ok, Wilderness Lore for Ss'sra, Spot and Listen for Vel.
[Aedean (Sedlack)] I'm using my wand
[Velkyna (Joe)] Velkyna: Spot check:(d20+14+0+1) [17+14+0+1] 32 [ROLL WAS MODIFIED]
[Ss'sra (Ryan)] Ss'sra: Wilderness Lore check:(d20+18) [13+18] 31
[Arkady (James)] Arkady targets Dralafi. Distance: 28'09"
[Arkady (James)] OK.
[Velkyna (Joe)] Velkyna: Listen check:(d20+2+0+1) [18+2+0+1] 21 [ROLL WAS MODIFIED]
[Master] Ss'sra -- less than a month, but more than a couple of days.
[Arkady (James)] I'll be healing Dral first.
[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [4+1] 5 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [77] 77 -- spell cast
[Aedean (Sedlack)] Okay. I'll hit Roger
[Aedean (Sedlack)] Roll #1: (d8+1) [6+1] 7
[Master] Vel -- you can't make anything out to the southeast, but there's some kind of piles of rocks or some such to the south which have a purposeful look to them. You really can't see much without moving farther forward.
[Aedean (Sedlack)] Then Lia
[Ss'sra (Ryan)] Did the monks say how long it had been since the last time something came out of the cave?
[Aedean (Sedlack)] Roll #1: (d8+1) [3+1] 4
[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [1+1] 2 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [22] 22 -- spell cast
Roger (Jeff) has adjusted Roger's hit points...
[Master] Roger's Current Hit Points: adjusted to 34 (5) - Unharmed
[Arkady (James)] Shoot.
[Velkyna (Joe)] How far down the corridor?
[Master] They did not, though they seemed to imply that it is a reasonably regular occurrence.
[Arkady (James)] That's 7 so far for Dral.
Lia (Sedlack) has adjusted Lia's hit points...
[Master] Lia's Current Hit Points: adjusted to 75 (4) - Barely Scratched
Lia (Sedlack) has adjusted Lia's hit points...
[Master] Lia's Current Hit Points: adjusted to 79 (4) - Unharmed
Lia (Sedlack) has adjusted Lia's hit points...
[Master] Lia's Current Hit Points: adjusted to 75 (-4) - Barely Scratched
[Angie] thanks
[Defthon (Don)] Ooh, do me, do me!
[Ss'sra (Ryan)] Did they leave the room much, or just stay in here to whole time?
[Velkyna (Joe)] I thought you'd never ask!
[Aedean (Sedlack)] Okay, Def.
[Aedean (Sedlack)] Roll #1: (d8+1) [3+1] 4
[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [3+1] 4 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [95] 95 -- spell cast
[Aedean (Sedlack)] Roll #1: (d8+1) [8+1] 9
[Aedean (Sedlack)] Roll #1: (d8+1) [7+1] 8
[Aedean (Sedlack)] 21 for Def
[Aedean (Sedlack)] Turc
[Master] Ss'sra -- Here almost the whole time.
Defthon (Don) has adjusted Defthon's hit points...
[Master] Defthon's Current Hit Points: adjusted to 65 (21) - Barely Scratched
[Velkyna (Joe)] Mike; how far down the south corridor is the pile of rocks?
Sedlack has left the game
[Ss'sra (Ryan)] Do such creatures make dens? Any bright, shiny things piled in a corner?
[Master] Joe -- you can barely make stuff out at least 50' down the corridor.
[Master] Ss'sra -- Not really, and sadly, no.
Dralafi (James) has adjusted Dralafi's hit points...
[Master] Dralafi: No adjustments made
Dralafi (James) has adjusted Dralafi's hit points...
[Master] Dralafi: No adjustments made
Dralafi (James) has adjusted Dralafi's hit points...
[Master] Dralafi: No adjustments made
[Jared] yay
Velkyna (Joe) slinks back to the group and informs them of the situation. She'll keep an eye on the far corridors while people rest and recover.
[Arkady (James)] The dialog box isn't workign for me to adjust Dral's hitpoints.
[Master] What's going on there?
[Arkady (James)] It just displays the OK button and that's it.
[Ss'sra (Ryan)] Suggest, as before, work the open corridor before the rock pile.
[Arkady (James)] The menus are working very slow too.
[Master] Okay, how many total HP changed?
[Arkady (James)] At any rate, Dral is +11 with three CLWs from the wand cast.
Jared has left the game
[Velkyna (Joe)] Erica wants to go to BabiesRUs to get some stuff, so I'll be taking my "food break" now. I should be back in 30-45 minutes. Feel free to start without me if I'm tardy.
[Joe] I am away from the keyboard.
[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [6+1] 7 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [42] 42 -- spell cast
[Shottamip (Tamora)] OOC: south will be the dead end, east will be more rooms, based on Michael's map style. suggest we clear out south first.
[Master] Dralafi's Current Hit Points: adjusted to -43 (-77) - Dead
[Ryan] Now that's metagaming at its best!
[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [5+1] 6 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [37] 37 -- spell cast
Sedlack has joined the game
Sedlack is receiving the map...
Sedlack has received the map.
[Master] Dralafi's Current Hit Points: adjusted to 56 (99) - Unharmed
[Turcanaur (Brian)] is somoene going to heal me?
[Roger (Jeff)] Dral! You're alive!
[Master] Can't you heal yourself? :)
[Arkady (James)] We should use the wands though.
[Arkady (James)] I'll do it.
[Sedlack] I was going to ask about wholeness of body, but my cnxn die
[Arkady (James)] Arkady targets Turcanaur. Distance: 8'01"
[Master] Ok sushi's here, time for a break.
[Turcanaur (Brian)] well i can, but assuming that into more combat, i'm thinking it'd be better to use them when youy're too busy to be hjealing
[Don] HKMHLIH'I?
[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [2+1] 3 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [27] 27 -- spell cast
[Sedlack] Another charge for Lia: (1d8+1) [5+1] 6
[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [4+1] 5 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [53] 53 -- spell cast
Lia (Sedlack) has adjusted Lia's hit points...
[Master] Lia's Current Hit Points: adjusted to 79 (4) - Unharmed
[Arkady (James)] OK, that should bring Turc back to max hits.
Turcanaur (Brian) has adjusted Turcanaur's hit points...
[Master] Turcanaur's Current Hit Points: adjusted to 70 (8) - Unharmed
[Master] I am away from the keyboard.
[Turcanaur (Brian)] huzzah
[Lia (Angie)] 30 min food break?
[Turcanaur (Brian)] when should we be back?
[Tamora] I am away from the keyboard.
Jared has joined the game
[Arkady (James)] We're apparently having a 30min food break.
[Sedlack] I am away from the keyboard.
[Arkady (James)] Arkady no longer targets Turcanaur.
[Arkady (James)] OK, the menus not apearing is starting to lose its charm.
[James] I am away from the keyboard.
[Jared] mmm. food
Jared is receiving the map...
Jared has received the map.
[Jared] I am away from the keyboard.
[Brian] I am away from the keyboard.
[Ryan] I am away from the keyboard.
Tamora has left the game
Sedlack has left the game
Angie has left the game
[Don] I am away from the keyboard.
Sedlack has joined the game
Sedlack is receiving the map...
Sedlack has received the map.
Tamora has joined the game
Tamora is receiving the map...
Tamora has received the map.
Sedlack has left the game
[Shottamip (Tamora)] test
Jared has joined the game
[Jared] I am away from the keyboard.
[Master] I am back at the keyboard.
[Ryan] I am back at the keyboard.
[Ss'sra (Ryan)] So, what did you want to say about roputers?
[Don] I am back at the keyboard.
[Roger (Jeff)] http://homepage.mac.com/pockyrevolution/nanaca_crash.html
Ryan has left the game
Angie has joined the game
Angie is receiving the map...
Angie has received the map.
Ryan has joined the game
Ryan is receiving the map...
Ryan has received the map.
[Ryan] I am back at the keyboard.
Sedlack has joined the game
[Master] Hey Ryan.
[Ryan] siiiiiigh
[Master] What OS are you running?
[Ryan] XP Pro.
[Master] Ok, are you familiar with the tricks of making routers dance, or would it be useful to play with yours a bit?
Sedlack is receiving the map...
Sedlack has received the map.
[James] I am back at the keyboard.
[James] I am away from the keyboard.
[James] I am back at the keyboard.
[Arkady (James)] My screen is a wonderful mass of un-refreshed gray blankness.
[Ryan] what exactly did you have in mind? I've been a UNIX sysadmin, but I'm not really a hardware guy.
[Master] Turcanaur's Current Hit Points: adjusted to 70 (0) - Unharmed
[Master] There are a couple of settings which might be relevant -- witness this morning's struggle, where I finally got my router to play nicely with Klooge.
[Master] What brand of router do you have?
[Ryan] Oh, BTW -- my internet service (and my cable TV) drops out for a few hours every few days. Comcast is working on it, but all they've said so far is that the SNR of the signal as it comes into the house is too low...
[Ryan] Netgear
[Master] Okay, Netgear is notorious for only being mostly cool with gaming.
[Ryan] =)
[Master] The big thing that was relevant for me was that I had in my router config options, an "Applications" tab.
Brian has joined the game
[Master] I have no idea if port forwarding is useful when you have two machines that need to get the info.
[Master] Anyway, in the Applications tab,
[Sedlack] Strange...when I View my equipment list, it says "Pearl of Wis1dom +4". When I Edit it, the extraneous "1" isn't there.
[Master] I had information on "trigger ports," which then allowed me to specify "public ports."
Brian is receiving the map...
Brian has received the map.
[Master] By using various combinations of 4466 and 4467, I was able to make Klooge suck much less.
[Master] Is there an analogous situation on your router?
[Ryan] huh. OK, I'll take a look. Go on with gaming as soon as folks are back, even if I'm still fiddling.
[Arkady (James)] I would think that opening ports 446[67] would only be useful for a server application (like the game host).
[Master] I'd think that too, but routers and Klooge aren't friends, and they aren't family.
Sedlack has left the game
[Turcanaur (Brian)] joe is having problems connecting
[Turcanaur (Brian)] i suspect that joe that's in here is a dead connection
[James] Well, I'm running a quick tcpdump, let's see what's going on.
Joe has joined the game
[Joe] I am back at the keyboard.
Joe is receiving the map...
Joe has received the map.
[Joe] I am, um, back at the keyboard
[Joe] Did I miss anything? I gots no log.
Joe has left the game
[Master] Not really, no.
[Joe] Kewl.
Jared has left the game
[Turcanaur (Brian)] chris reports that he can't connect since klooge thinks it's out of licenses
Sedlack has joined the game
[James] It looks like we just have a straight TCP connection to Mike's machine on TCP port 4466.
Sedlack is receiving the map...
Sedlack has received the map.
[Master] The ghost people made that mess it up.
[Master] I'm told that Klooge also uses UCP on 4467.
[Turcanaur (Brian)] chris, cast 'turn undead connection'
[Aedean (Sedlack)] That was what, 5 minutes, for the HH?
[James] That's quite possible, I only ran the tcpdump for a few seconds.
[Aedean (Sedlack)] (and aftermath)
[James] So it is very necessary for Mike to have ports 4466/4467 open on his firewall...
[Velkyna (Joe)] Nice 2053 second lag on that phantom SEBBY.
[James] And just as importantly, have packets coming in on those ports directory to his machine.
[Master] The DMZ should take care of that, right?
[Turcanaur (Brian)] i'm not dead yet!
Brian has left the game
[Turcanaur (Brian)] wacky
[Master] Ghost SEBBY in the sky.
[James] But otherwise, anyone else should be able to connect, even behind a firewall...
[Velkyna (Joe)] Is this the end of Zombie Sebby?
[James] assuming it is configured correctly for outbound connections.
[Master] Mm, Don's up to 36 seconds...
[Aedean (Sedlack)] 66 s
[James] ... directed ... I meant to say earlier.
[Turcanaur (Brian)] oh that's right, i forgot you don't see yourself in the list
[Ryan] The router's onboard firewall has port ranges listed for half life, quake and delta force 2...
[Defthon (Don)] There we go
[Defthon (Don)] My laggy connection suddenly flushed its buffers and I got about twenty lines of chat all at once. :)
[James] Note that quake and the like use UDP, and they have needs above and beyond a typical TCP using application.
[Aedean (Sedlack)] Do the monkey!
[Velkyna (Joe)] I did the iggy!
[Master] Is Jared back?
[Aedean (Sedlack)] Here, Phren-Phren! C'mere, boy!
[Master] Ryan -- why not put Klooge in there? It can't hurt.
Jared has left the game
[Brian] oh btw, i mentioned to kimmitt and joe already, but i need to duck out for an hour or two starting at 5:30. if he or someone not-lagged could take care of me, i'd appreciate it
[Master] (which is to say in 10 minutes)
[James] Actually, it could hurt. If Ryan directs all the klooge packets to his machine, then Angie wouldn't also be able to connect.
[Turcanaur (Brian)] yeah. of course, knowing klooge, i'll probably just miss like one combat round :)
Jared has joined the game
[Aedean (Sedlack)] Well, that at least resolves the ambiguity regarding Jared.
[Master] Hm, that's sad and lame.
[James] I can give a more detailed lecture on TCP and port numbers (src and dst) if interested.
[Shottamip (Tamora)] I can handle Turc if you want - I'm mostly not dying today.
[Jared] I was ambiguous?
[Master] ...and we're back!
[Master] Chris -- call it 20 minutes.
[Jared] sorry, if I was. I think my klooge died about 15 minutes ago and Ive been trying to get back in
[Aedean (Sedlack)] What? No way that was 20 minutes.
[Turcanaur (Brian)] thanks. you know the drill, charge in where angels fear to tread, unless that would cause me to be savaged by 15 things :)
[Velkyna (Joe)] Mike, was there anything of note in this room or the last? From a search?
[Aedean (Sedlack)] The efreet encounter was 20 min, and was muich longer than that
[Master] Nothing of note, based on Ss'sra's and your searches.
[Turcanaur (Brian)] ki strike > kama > unarmed strike
[Aedean (Sedlack)] 10, I could see
[Ryan] I won't redirect the packets, I'll just stop filtering ones on those ports coming from Mike's IP. Sound fair?
[Master] Okay, 10 minutes. :)
[Aedean (Sedlack)] Okay
[Master] Ryan -- makes sense to me.
[James] Sure, but those should be going through anyway.
[Turcanaur (Brian)] if there's room to charge for first attack, TAIGAA LIIPU
[James] Unless your firewall is buggy.
[Lia (Angie)] Is the candle thing still going from last time?
[Ryan] Yeah, that's what I'd thought -- certainly his IP doesn't appear in the log of packets blocked so far today.
[Master] Lia -- yes.
[Lia (Angie)] cool
[Aedean (Sedlack)] The candle is still in effect for about 15 or 20 more minutes
[James] If your firewall is buggy, you might not notice with ordinary web surfing.
[James] Browsers these days will just try to re-open a dropped TCP connection. Klooge may not be that smart.
[Master] South or southeast?
[James] I recommend OpenBSD, if you have time to learn it.
[Aedean (Sedlack)] South.
Defthon (Don) peers down the south hallway.
[Aedean (Sedlack)] But we should keep an eye on the SE exit.
[Velkyna (Joe)] South.
James points south and waggles his right hand.
Aedean (Sedlack) is clearly anxious to get as much use as possible out of the waning candle
[Velkyna (Joe)] We definitely need to shore up our rearguard for the time being.
[Defthon (Don)] This one looks promising enough, but we should make sure to have a good rearguard.
[James] Plant the alarm stone there?
Jared brushes the char off his clothing
Velkyna (Joe) nods. "That's a good idea.
[Master] Is that about right?
[Jared] oops. wrong /me.
James plants the stone of alarm at the SE entrance.
[Aedean (Sedlack)] That's acceptab;e
[James] right there.
Velkyna (Joe) is ready to go.
[Arkady (James)] Saddle up, lock and load.
[Aedean (Sedlack)] I could also swap with Roger, if he'd prefer to be more central
[Roger (Jeff)] um
[Arkady (James)] Sounds fine w/ me.
Roger (Jeff) is okay
[Arkady (James)] Always prefer to stand next to the cleric. Unless he's fighting undead.
[Arkady (James)] Then I prefer to stand far away from the cleric, and offer support from a distance.
[Defthon (Don)] Onward!
[Aedean (Sedlack)] Okay. Let's go
[Arkady (James)] Cute, mike.
[Master] Thanks!
[Aedean (Sedlack)] At this scale, the Stone of Alarm looks like a mouse
[Arkady (James)] It looks like a tiny mushroom cloud to me.
[Ryan] Looking around at the walls, floor, and ceiling, does this passage appear to have been used recently? If so, by waht?
[Master] You go a little ways down the corridor, when you see a pile of rocks.
[Aedean (Sedlack)] "Rock pile", my ass.
[Master] It appears to have been both used and modified, almostcertainly by an intelligent creature, but
[Master] ...
[Master] Gimme a Wilderness Lore.
[Arkady (James)] We are suspicious, of course.
[Velkyna (Joe)] That's totally a galeb duhr.
[Defthon (Don)] It appears to be squeezing us into single file.
[Ryan] Rocks filling the passage, or just a small cairn/den?
[Aedean (Sedlack)] Aedean: Wilderness Lore check:(d20+6) [3+6] 9
[Master] Nah, it's a Destrachan. ;)
[Ss'sra (Ryan)] Ss'sra: Wilderness Lore check:(d20+18) [17+18] 35
[Master] WL for Ss'sra only.
[Shottamip (Tamora)] Shottamip: Wilderness Lore check:(d20+2) [9+2] 11
[Master] Ss'sra -- only a few creatures at most.
Velkyna (Joe) offers to search the pile if the group wants.
[Master] Ryan -- the pile goes about 3/4 of the way up; it would be challenging to climb, as parts of it are loose.
[Arkady (James)] Go for it.
[Roger (Jeff)] Is there anything shiny glittering in it?
[Ryan] Size? Locomotion type? (e.g., bipedal, slithering, etc.)
[Master] Roger -- spot.
[Velkyna (Joe)] Torch in hand, Vel will examine the pile as well as the area beyond.
[Roger (Jeff)] Roger: Spot (Within a mile of Pilagro) check:(d20+12+2) [10+12+2] 24 [ROLL WAS MODIFIED]
[Ryan] we could ring of ram it again.
[Master] Ryan -- Human-ish sized, probably bimodal-ish.
[Master] Roger -- no.
[Ryan] Joy. OK, I pass that on.
Roger (Jeff) is uninterested in the rock pile
[Master] Vel -- Gimme a Balance check to avoid causing a small rockfall and then a good old-fashioned Search check.
[Velkyna (Joe)] Velkyna: Balance check:(d20+10+7+2+1) [10+10+7+2+1] 30 [ROLL WAS MODIFIED]
[Velkyna (Joe)] Velkyna: Search (traps, secret doors, etc.) check:(d20+16+7+5+1) [17+16+7+5+1] 46 [ROLL WAS MODIFIED]
[Master] Vel bounces up the thingy without difficulty.
[Roger (Jeff)] *snicker*
[Master] The rock pile is exceedingly mundane, but there is a tripwire leading off the side of t.
[Velkyna (Joe)] Can I tell what the tripwire leads to?
[Velkyna (Joe)] Or if the tripwire is for the pile of rocks?
[Arkady (James)] Looks like the trap hasn't been reset yet.
[Ryan] Forty-six! WOW.
[Master] It would cause the pile to collapse onto an intruder moving beside the rocks.
[Brian] ok i'm taking off. if anything pressing needs my input, my cell number is XXX-XXX-XXXX. don, please edit that out before posting to the web.
[Defthon (Don)] Will do. :)
Velkyna (Joe) takes out a pack of tools and begins carefully disabling the tripwire.
[Brian] I am away from the keyboard.
[Velkyna (Joe)] Velkyna: Disable Device check:(d20+16+7+2+2+1) [13+16+7+2+2+1] 41 [ROLL WAS MODIFIED]
[Master] Vel successfully disarms the trap.
[Velkyna (Joe)] I assume that with the wire disabled there's no danger of the rocks falling?
[Master] Yes.
[Velkyna (Joe)] Barring magical means (move earth, etc)
[Master] Though it's not precisely stable in a general sense, so, you know, don't have Turc do any Tigaaa Leapuuu into it.
[Aedean (Sedlack)] Or massive stupidity...
[Velkyna (Joe)] What can I see beyond the pile down the corridor?
[Ryan] Well, can we all climb it easily, or do we want to just blast it out of the way?
[Aedean (Sedlack)] It's not blocking the whole corridor
[Master] Spot check
[Ryan] Ah. OK, then.
[Velkyna (Joe)] Velkyna: Spot check:(d20+14+0+1) [6+14+0+1] 21 [ROLL WAS MODIFIED]
[Master] Another fucking rock pile.
[Shottamip (Tamora)] So are these monsters all setting traps for each other? I mean, the monks said they never send anyone down here.
[Velkyna (Joe)] Via message: "I disarmed the trap, but there's another pile beyond it."
[Defthon (Don)] I dunno, this looks like a few miniature golf layouts I've played.
[Velkyna (Joe)] Why doesn't everyone come to the first rock pile and then I'll advance to the second one.
[Aedean (Sedlack)] Sounds good, Vel
[Arkady (James)] Fine.
[Master] hang on I"ll move you
[Velkyna (Joe)] Same drill. Vel will approach the second pile and check it out.
[Master] ok
[Master] test
[Ryan] Any changes in visible tracks, habitation, and other corridor usage?
[Master] oh I'm paused, heh.
[Aedean (Sedlack)] Shouldn't we have one or two people on the other side of the rock pile, in case Vel runs into trouble?
[Master] Ss'sra, not so much.
[Arkady (James)] That's a good idea, let's advance a little further.
[Master] Vel, search on the new pile.
[Velkyna (Joe)] Don't have anyone actually in the rock narrows.
[Velkyna (Joe)] Maybe Ss'sra and Lia go on the other side, but no one in between.
[Ryan] OK. Me leading, or Vel?
[Velkyna (Joe)] Velkyna: Search (traps, secret doors, etc.) check:(d20+16+7+5+1) [18+16+7+5+1] 47 [ROLL WAS MODIFIED]
[Master] How's this?
[Ryan] Me, then.
[Master] This pile's clean.
[Aedean (Sedlack)] That looks good to me
[Arkady (James)] That's fine.
[Master] You're beyond certain.
Velkyna (Joe) peers around the pile and looks further down the corridor.
[Velkyna (Joe)] "impromptu?"
[Velkyna (Joe)] HEY! KOOL AID!
[Master] It's not mortared.
[Aedean (Sedlack)] This looks like a job for...
[Master] So probably "improvised" would be better.
[Master] As a matter of fact..
[Roger (Jeff)] ooooh! ooooh!
[Ryan] Any idea how long it's been sitting here?
[Velkyna (Joe)] Looks clear. There's a pile of rocks blocking the tunnels.
[Master] You'd have to get closer to answer that.
Roger (Jeff) dances up the walls
[Velkyna (Joe)] People can advance, and maybe we should blow it again.
[Defthon (Don)] "-ised", even if you're not me.
[Shottamip (Tamora)] Search it before knocking it down - it might trigger the ceiling or something.
Roger (Jeff) does cartwheels
[Arkady (James)] Yeah, that would be bad.
[Velkyna (Joe)] Velkyna: Spot check:(d20+14+0+1) [5+14+0+1] 20 [ROLL WAS MODIFIED]
[Master] Vel, something feels hinky.
[Velkyna (Joe)] Kinky?
[Velkyna (Joe)] Jinkies?
[Master] Strange, out of place.
[Velkyna (Joe)] (anything I can put a finger on?)
[Master] Jesus, you people have tiny-ass vocabularies.
[Shottamip (Tamora)] NOT A WORD.
[Velkyna (Joe)] Wait guys. Wait.
[Master] No, but something's out of place.
[Velkyna (Joe)] (Vel via the Message)
Arkady (James) casts detect magic.
[Velkyna (Joe)] Am I sure the rock pile's a pile of rocks? I try to move one or two of them.
[Aedean (Sedlack)] Might want to advance before you do that
[Velkyna (Joe)] (the second rock pile, not the barrier)
[Master] (thinks for a sec)
[Master] The second rock pile is a lot sturdier than the first, less likely to collapse.
Ryan arches eyebrow at Vel
[Velkyna (Joe)] Something's not right, Ss'sra.
[Velkyna (Joe)] Can't put my finger on it.
[Ss'sra (Ryan)] ^Ryan^Ss'sra
[Shottamip (Tamora)] Toss a rock at it?
[Roger (Jeff)] Dip a rag in it
[Ss'sra (Ryan)] Can I tell anything strange about it?
[Master] You're not an engineer, sadly.
Jared has left the game
[Don] Whoa lag burst.
[Aedean (Sedlack)] Elemental in disguise, perhaps?
[Defthon (Don)] We should get up a little closer to the final barrier before anyone does anything...
Jared has joined the game
[Ss'sra (Ryan)] "This is indeed not a natural rock formation."
Shottamip (Tamora) shuffles her feet and asks Turc if he can see anything.
[Velkyna (Joe)] WAIT!
Velkyna (Joe) is obviously agitated. "Don't come any closer yet."
[Velkyna (Joe)] Something's just not right.
[Turcanaur (Tamora)] No, but we better wait like she says.
[Arkady (James)] Rock demon or sleeping stone elemental or something?
[Velkyna (Joe)] Lia, Ss'sra, get back for a minute.
[Lia (Angie)] Vel, do we want to get everyone on the same side if the first pile?
[Velkyna (Joe)] I dunno, something's wrong with this pile.
Velkyna (Joe) reaches into her haversack and pulls out a shovel.
[Lia (Angie)] how far back?
[Velkyna (Joe)] I dunno, maybe 20' or 30'.
[Master] Ss'sra, spot check.
Velkyna (Joe) is pretty frustrated.
[Defthon (Don)] Vel, I don't want the first pile to collapse and split us up.
[Defthon (Don)] Are you about to go poke at that last barrier?
[Velkyna (Joe)] There's something wrong with this pile of rocks. (OOC: she's talking about the second pile, not the barrier)
[Aedean (Sedlack)] I think she was going to poke the 2nd pile
[Velkyna (Joe)] Using the shovel, she tries to wedge out a large rock.
[Lia (Angie)] ryan gonna restart
Ryan has left the game
[Master] She is able to wedge it out. What're you looking for?
[Velkyna (Joe)] OOC: Joe is figuring it to be an illusion or a rock elemental or something.
[Velkyna (Joe)] OOC: Vel doesn't know what she's looking for.
Ryan has joined the game
[Master] The rock pile is excruciatingly, frustratingly normal. Vel shouldn't doubt her abilities here.
[Velkyna (Joe)] Does the barrier go from floor to ceiling?
[Velkyna (Joe)] (the third pile)
Ss'sra (Ryan) smiles slightly
[Master] Yes.
[Lia (Angie)] search around?
[Master] You're walking toward the third pile?
Velkyna (Joe) sizes up the barrier.
[Lia (Angie)] Vel, wait
[Velkyna (Joe)] Just a minute, I want to check something.
[Shottamip (Tamora)] Hey, tag along at least to pile #2 if she's advancing.
[Master] Vel steps forward, and she absently steps on a pressure plate.
[Master] Reflex save.
[Velkyna (Joe)] Is this a trap? I get +4.
[Master] Yes.
[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [11+8+7+3+1] 30
[Velkyna (Joe)] So 34.
[Master] Vel twists out of the way as a half-dozen darts fall from cleverly concealed holes in the ceiling.
[Velkyna (Joe)] [EXPLETIVE}!!!
[Master] They have, I shit you not, bells attached to the back, which set up a terrible racket.
[Aedean (Sedlack)] "Joy"
[Master] Everyone, what do you do immediately following?
[Arkady (James)] Ruh Roh.
[Shottamip (Tamora)] Oopsie.
Velkyna (Joe) tumbles backwards, falling to a crouch position.
Roger (Jeff) gets his back to a wall
[Jared] how tall are the rock piles?
Shottamip (Tamora) hovers and waits for any enemy action.
Velkyna (Joe) swears loudly, completely angry with herself.
Defthon (Don) glances backwards at rest of party.
[Aedean (Sedlack)] Start advancing forward towards the folks who are up front
[Ss'sra (Ryan)] Look, listen and smell for anything which might be moving towards us due to the sound.
Lia (Angie) crouches slightly against the wall
Defthon (Don) gestures htem all forward, and then moves to join the frontguard
[Master] Spot check for Ss'sra.
Velkyna (Joe) stows the shovel and re-draws her sword in a fluid motion.
[Dralafi (Jared)] nock an error, move up towards the second pile; use it for cover.
[Ss'sra (Ryan)] Ss'sra: Spot check:(d20+12) [6+12] 18
Turcanaur (Tamora) listens and tries to scent anything interesting.
Lia (Angie) puts out hand to stop defthon
[Velkyna (Joe)] "Stupid," she mutters to herself. "Stupid, STUPID."
Roger (Jeff) runs and crouches by the first pile
Arkady (James) keeps looking behind the party.
Lia (Angie) trys to see where Vel and Ss'sra are
[Arkady (James)] Someone stick with Roger.
Ryan has left the game
[Velkyna (Joe)] What was that?
[Dralafi (Jared)] test
[Velkyna (Joe)] (OOC)
Sedlack has left the game
[Dralafi (Jared)] wow. that was lagtacular.
[Master] I totally froze up
[Master] ANd now I'm back
[Roger (Jeff)] (test)
Ryan has joined the game
[Master] ????????
Turcanaur (Tamora) is focusing on the corridor behind us, wary that the noise might have attracted something from the east branch.
[Master] An arrow flies out from behind the improvised barrier; Ss'sra, despite his wariness, is caught flat-footed.
Ryan is receiving the map...
Ryan has received the map.
Sedlack has joined the game
Jared has left the game
[Ryan] sigh
[Velkyna (Joe)] Roger! Ram! Now!
Sedlack is receiving the map...
Sedlack has received the map.
[Roger (Jeff)] OK!
[Roger (Jeff)] (test)
[Ryan] happily, my dex is 10, do flat-footed doesn't inconvenience me any. ;)
[Ryan] does it hit me?
[Master] ???: Attack #1: Longbow (): 27 [POSSIBLE CRITICAL HIT] Rolling again...
[Master] ???: Attack #1: Longbow (): 26. PROBABLY HITS Ss'sra!!! [CRITICAL HIT (x2)]
[Master] Um, yes.
[Sedlack] Did I miss anything?
Roger (Jeff) uses the ring
[Master] 13 damage from the critical hit.
[Master] wait wait one thing at a time.
[Master] That was the surprise round.
Jared has joined the game
[Lia (Angie)] Lia: Initiative:(d20+6) [15+6] 21
Ss'sra (Ryan) has adjusted Ss'sra's hit points...
[Master] Ss'sra's Current Hit Points: adjusted to 79 (-13) - Lightly Wounded
[Defthon (Don)] Defthon: Initiative:(d20+2) [20+2] 22
[Jared] (what'd I miss?)
Jared is receiving the map...
Jared has received the map.
[Turcanaur (Tamora)] Turcanaur: Initiative:(d20+4) [19+4] 23
[Velkyna (Joe)] Roll init?
[Ss'sra (Ryan)] Ss'sra: Initiative:(d20+0) [2+0] 2
[Roger (Jeff)] Roger: Initiative:(d20+4) [2+4] 6
[Jared] ok
[Aedean (Sedlack)] Aedean: Initiative:(d20-1) [18-1] 17
[Sedlack] Woo!
[Dralafi (Jared)] Dralafi: Initiative:(d20+6) [9+6] 15
[Turcanaur (Tamora)] Shottamip: Initiative:(d20+3) [11+3] 14
[Velkyna (Joe)] Velkyna: Initiative:(d20+7) [6+7] 13
[Sedlack] I'm going before Vel?
[Master] INIT: 23 GOING: Turcanaur
[Arkady (James)] Arkady: Initiative:(d20+3) [16+3] 19
[Sedlack] What kind of craziness is this?
[Velkyna (Joe)] Madness.
[Don] I think that may be my best initiative roll ever.
[Roger (Jeff)] Madneff!
[Velkyna (Joe)] Mike, do I get any sense that the pressure plate has more darts?
[Aedean (Sedlack)] I know I've had a 19 init before
[Turcanaur (Tamora)] I'll hold my action and watch the rear. There are way too many people between me and the front.
[Master] Nah, that was it.
[Master] INIT: 22 GOING: Defthon
[Master] Defthon.
[Arkady (James)] Turc, stay with Shottamip, I'll stick with Roger.
[Ryan] Chase after Roger, you mean
[Arkady (James)] Yes, more liklely.
[Defthon (Don)] Is it possible to move and then hold my attack?
[Roger (Jeff)] (lol)
[Arkady (James)] Someone's gotta try to keep him alive.
[Ryan] He's already in the front
[Master] Def -- yes.
[Defthon (Don)] Doing that then.
[Arkady (James)] Well, maybe it is better for you to keep an eye on him instead.
Ss'sra (Ryan) sighs
[Ss'sra (Ryan)] I don't have that many eyes
[Defthon (Don)] If anything comes through or over the barrier this round, I'll attack it.
[Master] INIT: 21 GOING: Lia
[Lia (Angie)] watch the
[Defthon (Don)] Otherwise, I eagerly await Roger's ring of ram. :)
[Arkady (James)] If he gives you trouble, just pick him up, and put him in your pocket.
Angie has left the game
[Velkyna (Joe)] BEARER DOWN
[Master] Man, this NAT vs. NAT stuff is rough.
[Jared] why would anyone elses nat matter?
[Velkyna (Joe)] While we're waiting, can Vel see the slits or holes in the barrier?
[Arkady (James)] I'm behind a NAT firewall, and I haven't had a disconnect yet.
[Arkady (James)] Lots of lag, however.
[Master] It makes the port forwarding less straightforwad.
[Ss'sra (Ryan)] Lia matches Def, on the other side. Haste boots, move, hold attack against approach.
[Defthon (Don)] My Airport is natting even though I only have one omputer behind it. No problems so far.
[Jared] only the server needs port forwarding, and you're setup in the DMZ on your router anyway...
[Master] And yet, the nastiest crashing comes from the other router with multiple computers behind it. Just saying. :)
[Velkyna (Joe)] hello?
[???] Please don't kill me!
[Aedean (Sedlack)] I think we're waiting for Angie to reappear
[Tamora] Who shoots first and then pleads? Geez.
Jared has left the game
[Ss'sra (Ryan)] Angie has already acted, through me. Move on.
Angie has joined the game
Jared has joined the game
[Aedean (Sedlack)] Okay. ??? has asked we not kill it.
Angie is receiving the map...
Angie has received the map.
Jared is receiving the map...
Jared has received the map.
[Master] The voice is feminine and obviously shaken.
Arkady (James) grumbles, should have thought of that before he started shooting at us...
[Ss'sra (Ryan)] Indeed.
[Master] INIT: 17 GOING: Aedean
[Velkyna (Joe)] OOC: Dude, it's the sylph from OotS.
Ss'sra (Ryan) bleeds quietly
[Arkady (James)] It's just a flesh wound
[Aedean (Sedlack)] Who are you? Why did you shoot at us?
[Emerald] I'm Emerald! I thought you were some of them!
[Velkyna (Joe)] IT'S A TRAP
[Aedean (Sedlack)] OOC: Paladins have auto Detect Evil, right?
[Master] Paladins have Detect Evil at will, not quite the same thing.
[Aedean (Sedlack)] Ah.
[Angie] def/
[Angie] ?
[Defthon (Don)] ...
[Defthon (Don)] Ah, there.
[Aedean (Sedlack)] (The stone might be enough to block it)
[Defthon (Don)] I was in the process of msging our grand DM to say I was going to detect evil. ;)
[Defthon (Don)] And then my KW started garbage collecting...
[Ss'sra (Ryan)] So, are we still in combat time?
[Defthon (Don)] anyway, I DE in her general direction.
[Master] She's totally evil.
[Aedean (Sedlack)] Aedean: Sense Motive check:(d20+6) [1+6] 7
[Defthon (Don)] Noted and relayed to the team.
[Ss'sra (Ryan)] KIll her. Kill her a lot.
[Velkyna (Joe)] (Evil or EEEEEEEEEEVIL)
[Aedean (Sedlack)] Woo.
[Velkyna (Joe)] (She is HOT evil.)
[Master] All you get is "evil," not "Pat Buchanan vs. Hitler."
[Ss'sra (Ryan)] If she detects, she's a powerful evil spellcaster or an extraplanar being.
[Master] INIT: 15 GOING: Dralafi
[Emerald] Dral.
[Master] Dral.
[Jared] next.
[Master] INIT: 14 GOING: Shottamip
[Master] Don: YOu get more info next round.
[Velkyna (Joe)] Can Vel see any of the slits or holes in the barrier?
[Defthon (Don)] Yes, I'm aware.
[Velkyna (Joe)] OOC: Furthermore, this smells all MEDUSA up in here.
[Defthon (Don)] Specifically, I'll get the number of auras, ie whether she's alone.
[Velkyna (Joe)] Up in here.
[Velkyna (Joe)] Up in here.
[Ss'sra (Ryan)] And whether her evil power is so overwhelming that you're stunned. =)
[Arkady (James)] Should we throw up a darkness? That makes the stoning less of a problem but seeing more of a problem.
[Velkyna (Joe)] Alternatively, I think we're due for a demon. MARILITH.
[Aedean (Sedlack)] There are lost of other things it could be
[Ryan] As Pink Floyd would say, TEAR DOWN THE WALL!
[Velkyna (Joe)] Like I said, the whole "we can't see her" smells really gaze-weapony to me.
[Master] Or, you know, 90% cover.
[Velkyna (Joe)] I.e. Medusa. But hey, yeah, there are a ton of other things it could be.
[Shottamip (Tamora)] Shottamip: Fireball, empowered: creates a 40-foot fireball at the desired location for ((10d6)*3/2) [((1+1+4+3+1+3+5+2+2+3))*3/2] 37 damage to each creature in the area (Reflex save for half damage) (DC=(10+7++3) [10+7+3] 20) Spell failure check (>=+0): (d100) [75] 75 -- spell cast
[Ss'sra (Ryan)] Then why do I have an arrow sticking out of me?
[Master] Shottamip aims a fireball through a crenellation in the improvised barrior, and it detonates in the room behind it.
[Aedean (Sedlack)] 90% cover for her
[Aedean (Sedlack)] not for us
[Master] I guess you'd better hope that she wasn't holding any orphans hostage.
[Shottamip (Tamora)] MEA and spell is my turn.
[Master] BOOM
[Master] Emerald: Reflex save: 26
[Velkyna (Joe)] Whoa.
[Emerald] *sobs* Aah, I'm gonna die, oh gods !
[Shottamip (Tamora)] So she takes half damage = 19.
[Velkyna (Joe)] Anyway, I figured it would be something Kimmitt would do. "I ring of the ram!" "Okay, everyone make a Fortitude save."
[Master] INIT: 13 GOING: Velkyna
[Ss'sra (Ryan)] Yes, that is the general idea.
[Emerald] Vel's turn.
[Aedean (Sedlack)] Aedean: Sense Motive check:(d20+6) [11+6] 17
[Velkyna (Joe)] Again, can Vel tell where the slits or holes are and where the arrow came from?
[Master] Aedean -- she's geniunely terrified, but you can't get any more than that.
[Master] She can now, with the sudden backlight from the fireball.
[Master] But Emerald moved away from a slit when she dodged the fireball.
[Velkyna (Joe)] Nuts. Okay, standard action activate the ring to turn invisible.
[Angie] orc mulch! 9ooc0
[Velkyna (Joe)] MEA to get closer.
[Velkyna (Joe)] CLOSER.
[Master] Rockin'.
[Velkyna (Joe)] And I'm done, no held action.
[Master] INIT: 6 GOING: Roger
[Master] What's the vector, Victor?
[Ss'sra (Ryan)] Ring of the Ram, please.
[Velkyna (Joe)] HEY! KOOL AID!
Roger (Jeff) use ring
[Roger (Jeff)] (test)
[Master] Roger runs up and uses the Ring of the Ram.
Joe has left the game
[Master] The results are spectacular; the improvised barrier shatters and explodes into the room beyond.
[Ss'sra (Ryan)] And now we see the targeting arrow she has pointed at me.
Joe has joined the game
[Master] Emerald is blown clear.
[Master] INIT: 2 GOING: Ss'sra
[Master] Ss'sra.
Joe is receiving the map...
Joe has received the map.
[Aedean (Sedlack)] Oh, that says "Debris". I thought Elvis was in there.
[Joe] Let it go Aedean, the King is gone.
[Ss'sra (Ryan)] Can I Charge?
[Master] Yes.
[Ss'sra (Ryan)] I do so.
[Velkyna (Joe)] I missed it. What is Emerald?
[Ss'sra (Ryan)] Ss'sra targets Emerald. Distance: 5'03"
[Ss'sra (Ryan)] Ss'sra no longer targets Emerald.
[Aedean (Sedlack)] We don't knwo yet
[Master] You can't tell easily, but Emerald appears to be a humanoid.
[Ss'sra (Ryan)] Ss'sra targets Emerald. Distance: 5'03"
[Velkyna (Joe)] Okay, I thought I missed the explanation while I was out.
[Master] Emerald is prone, so take your usual +bonus.
[Velkyna (Joe)] She's obviously a penaangalaan.
[Ss'sra (Ryan)] Ss'sra: Attack #1: Scimitar w/ GMW (Right): (d20+10) [7+10] 17. Probably MISSES Emerald
[Ss'sra (Ryan)] +2 for the charge.
[Aedean (Sedlack)] I suppose it might be early enough that she'd still be attached to her body
[Velkyna (Joe)] Right.
[Ryan] I love the picture of the head with the inestines flying through the night...
[Tamora] Michael's on a phone call, sorry about the delay.
Sedlack has left the game
[Velkyna (Joe)] Mike, is this "generally humanoid but otherwise an unrecognizable creature" or "too dark and chaotic to tell what she is" kind of unknown?
[Ss'sra (Ryan)] We're supposedly just six seconds into this combat. It's a bit chaotic in here.
[Master] Joe, the former.
[Master] Wait, the latter.
[Master] Sorry.
[Velkyna (Joe)] Check check.
[Master] :)
[Velkyna (Joe)] Or, well, check check.
[Ss'sra (Ryan)] So, did I hit or miss with the 19?
[Master] Yeah, she's prone, so you hit.
[Master] Damage
[Velkyna (Joe)] +4 since she's prone.
[Ss'sra (Ryan)] Ah, OK.
[Ss'sra (Ryan)] Ss'sra: Damage: Scimitar w/ GMW (Right): (d6+3) [2+3] 5
[Master] You get a good cut in, but Emerald is still moving defensively.
Sedlack has joined the game
[Master] INIT: 22 GOING: Defthon
[Master] Def
[Master] Round 2 on Detect Evil?
[Defthon (Don)] Yeah.
[Defthon (Don)] How strong is the aura?
[Master] There is 1 "strong" aura.
[Master] Which is Emerald.
Sedlack is receiving the map...
Sedlack has received the map.
[Defthon (Don)] (and are there any other evil auras lurking?)
[Defthon (Don)] Ok...
[Master] Only one evil aura.
[Velkyna (Joe)] Current guesses are succubus, githyanki, penaangalaan, or polymorphed somethingorother.
[Defthon (Don)] That means: cleric of lev 5-10, or undead/elemental of HD 10-20, or evil creature of HD 25-50.
[Defthon (Don)] Probably not the latter. :)
[Master] wtf is a penaangalaan?
[Ss'sra (Ryan)] Cleric of evil diety is also possible.
[Ss'sra (Ryan)] Wacky vampire-thingy.
[Defthon (Don)] Ok, probably not a penaangalaan then. :)
[Velkyna (Joe)] Hee.
[Defthon (Don)] Right, evil cleric of level 5-10, I said that.
[Ss'sra (Ryan)] Head and intestines detach themselves and fly through the night in search of victims.
[Sedlack] At night, it flies around in head-with-trailing-guts form, leaving body behind
[Defthon (Don)] Do I get a move above and beyond the continuing DE?
[Velkyna (Joe)] Old school Fiend Folio monster.
[Master] I'd say a MEA.
[Ss'sra (Ryan)] Lag is a killer.
[Defthon (Don)] Ok. I'll move into the large chamber.
[Master] INIT: 21 GOING: Lia
[Master] Lia
[Sedlack] Umm...Several inits are missing
[Sedlack] from the list
[Master] Yes. Yes, they are.
[Sedlack] (Did Aric go while I was gone?)
[Roger (Jeff)] (I'm 6)
[Sedlack] (He was 23)
[Velkyna (Joe)] Aric held.\
[Master] ROUND: 1 ATTACK: 1
[Master] INIT: 23 GOING: Turcanaur
[Master] SOrry, figured it out
[Master] INIT: 22 GOING: Defthon
[Master] INIT: 21 GOING: Lia
[Master] INIT: 22 GOING: Defthon
[Master] INIT: 23 GOING: Turcanaur
[Angie] ????
[Master] Sorry, the init system is a little weird
[Arkady (James)] Am I in there somewhere? I can't tell what my initative is.
[Master] Turc go, then Def did what he did, then Lia.
[Master] Arkady is not in there for some reason.
[Arkady (James)] I had a 19.
[Turcanaur (Tamora)] Since it sounds like there's only one creature up front, I will continue to hold back here.
[Arkady (James)] And I didn't do anythign the last round.
[Sedlack] brb
[Sedlack] I am away from the keyboard.
[Master] Okay, noted.
[Master] INIT: 22 GOING: Defthon
[Master] INIT: 21 GOING: Lia
[Master] Ok, Lia. Sorry about the confusion.
[Arkady (James)] She's frozen again.
[Arkady (James)] Sorry Dral.
[Master] I hate the world.
[Angie] already hasted
[Arkady (James)] How's that for the double move?
[Lia (James)] Lia targets Emerald. Distance: 7'04"
[Lia (Angie)] Lia: Attack #1: Claidemn Soluis (two): (d20+19+2+2) [13+19+2+2] 36 [ROLL WAS MODIFIED]. PROBABLY HITS Emerald
[Master] Oh dear. Poor Emerald.
[Master] Yeah, damage.
[Lia (Angie)] Lia: Damage: Claidemn Soluis (two): (2d6+11) [(1+5)+11] 17
[Sedlack] I am back at the keyboard.
Jared has left the game
Joe has joined the game
[Tamora] Amusingly, "penaangalaan" has no Google entry. That means that this page will be it. If there are any other crucial details about the creature, mention them now for posterity. :)
[Master] She is down but not quite dead.
Joe is receiving the map...
Joe has received the map.
Joe is receiving the map...
Joe has received the map.
[Ryan] It's misspelled.
Jared has joined the game
Jared is receiving the map...
Jared has received the map.
[Sedlack] I think the number of a's might be off somewhere in there
[Joe] That may not be quite how it's spelled.
Joe has left the game
[Joe] There is also at least one apostrophe in there.
[Joe] Try "penaangalan"
[Defthon (Don)] Now that the battle's done, what does she appear to be?
[Sedlack] Maybe we shoul,d stop her from dying and try to interrogate her?
[Angie] anyone want to question the corpse?
[Sedlack] She's not dead yet
[Sedlack] Which is good because live creatures are easier to question than dead ones
[Master] Her body shifts as she loses consciousness -- she is a demon of some sort. Knowledge Arcana.
Velkyna (Joe) is still invisible. She'll enter the room and take a look around, staying close to the group.
[Aedean (Sedlack)] Aedean: Knowledge (arcana) check:(d20+1+6) [20+1+6] 27
[Ss'sra (Ryan)] penanggalan. with a hacek over the e.
[Roger (Jeff)] Roger: Knowledge (Arcana) check:(d20+15+2) [8+15+2] 25 [ROLL WAS MODIFIED]
[Shottamip (Tamora)] Shottamip: Knowledge (arcana) check:(d20+8) [5+8] 13
[Master] It's a succubus.
[Velkyna (Joe)] OOC: Oh yeah, the superfluous g.
[Roger (Jeff)] How come your roll wasn't modified Aedean?
[Sedlack] What would it be modified by?
[Master] And she'll die in the next round or so if you don't act.
[Ss'sra (Ryan)] Suck U, bus!
[Roger (Jeff)] The candle?
[Ss'sra (Ryan)] Let her die. She *is* a demon.
[Velkyna (Joe)] OOC: Let her die, she's eeeeeevil.
[Sedlack] Doesn't do skill checks
Defthon (Don) sees no reason to rescue her.
[Roger (Jeff)] Oh.
[Master] INIT: 17 GOING: Aedean
[Master] Aedean's go.
[Sedlack] I'll check a level 0 cure on her to stabilize her
[Velkyna (Joe)] OOC: Not that Vel would know that, which is why I OOCed it.
[Master] Aedean stabilizes the demon.
[Angie] the candle does do +2 to skill checks
[Velkyna (Joe)] Aedean, hint. This is one lady you don't want to go romancin'.
Defthon (Don) raises his eyebrows at Aedean.
[Sedlack] Now we can discuss whether we want to try to question her
Roger (Jeff) has edited Roger's effects.
[Master] ...and combat ends.
[Velkyna (Joe)] Is the room otherwise empty?
[Ss'sra (Ryan)] Aedean, you a good cleric. Why are you healing the demon who shot me?
[Angie] why are we healing her?
[Master] Spot/search check.
[Sedlack] "She might be able to give us information about the rest of the inhabitants of this cave."
[Roger (Jeff)] for who?
[Velkyna (Joe)] Velkyna: Spot check:(d20+14+0+1) [3+14+0+1] 18 [ROLL WAS MODIFIED]
[Ss'sra (Ryan)] From whom?
[Master] Vel.
[Velkyna (Joe)] Velkyna: Search (traps, secret doors, etc.) check:(d20+16+7+5+1) [1+16+7+5+1] 30 [ROLL WAS MODIFIED]
[Lia (Angie)] Lia: Spot check:(d20+16+2) [14+16+2] 32 [ROLL WAS MODIFIED]
[Master] The rest of the room is empty, but she does find a small cache of valuables.
[Roger (Jeff)] Is there anything shiny on the demon?
[Velkyna (Joe)] !!!
[Ss'sra (Ryan)] She will lie. We cannot trust anything she says.
[Angie] what is it you think she knows?
[Shottamip (Tamora)] Are you just grumpy because she shot you?
[Master] 200 GP in coins and a magic item. Gimme a d%
[Velkyna (Joe)] (d100) [25] 25
Ryan has left the game
[Sedlack] I don't know what she might know. That's WHY I'm reluctant to just let her die.
[Angie] I'm going to finish this unless you can give me a really good reason why I shouldn't
[Defthon (Don)] The world is better rid of this evil creature. We can't trust anything she says. Just let her die.
[Master] Okay another d%
[Velkyna (Joe)] (d100) [62] 62
[Master] another d%
[Sedlack] We _can_ communicate with her. I just thought we should leave our options open.
Ryan has joined the game
[Velkyna (Joe)] (d100) [23] 23
Ryan is receiving the map...
Ryan has received the map.
[Shottamip (Tamora)] I could Geas her, she'd tell the truth, you ... umm ... *sigh* look, just don't be so slow.
Shottamip (Tamora) is impatient with a paladin who could forget that we have lots of spells around.
[Angie] fine, geas away, but get this over with
[Master] It's a large steel shield, obviously highly magical.
[Arkady (James)] Spiffy.
Joe has left the game
[Master] James, do you have any idea how we could go about isolating the sources of the drops, etc.
Joe has joined the game
[Angie] Let's deal with her before we get sidetracked or attacked
Ryan is astonished the a party containing a paladin and the personal champions of several good-aligned gods have actually healed a demon in order to talk to it.
[Sedlack] Okay. I hit her with a CLW wand charge. (1d8+1) [8+1] 9
Joe has left the game
[Arkady (James)] Well, what I'd do is run tcpdump or another packet sniffer at your end.
Joe has joined the game
[Angie] shot?
Defthon (Don) pretty much agrees with Ss'sra.
[Master] You're outside my familiarity; what do I have to do to do that and get info to you?
Joe is receiving the map...
Joe has received the map.
Shottamip (Tamora) moves up to the succubus and gestures the other party members, less Aedean, back.
[Arkady (James)] Let's move everyone into the room.
[Defthon (Don)] Hmph.
[Master] Guys, this is degenerating.
[Master] I"m gonna save and reboot.
[Master] Back in 5 minutes?
Angie stays close enough to gaurd her
[Velkyna (Joe)] Kay.
[Sedlack] Okay
[Jared] ok
Jared has left the game
[Defthon (Don)] 'k
[Velkyna (Joe)] See you in a bit.
Jeff has left the game
Joe has left the game
[Arkady (James)] ok
Sedlack has left the game
Ryan has left the game
Don has joined the game
[James] I would want to run a packet sniffer on your end. Monitor all the connections going in and out.
[Velkyna (Joe)] Yeah. I know there's Ethereal. Though that might be linux only.
[Dralafi (Jared)] ethereal is windows too
[Velkyna (Joe)] There's bound to be other sniffers out there that are Windows.
[Dralafi (Jared)] its prolly the best of the freeware.
[James] That runs on Winders too. However, it is best to run it from a separate machine.
[Velkyna (Joe)] Then kewl, use that.
[Master] Heh, we kinda only have the two.
[James] So you have both machines plugged into the same Ethernet hub (not switch).
[Master] The router's a hub, right?
[James] It may be a hub, it may be a switch.
Sedlack has left the game
[James] Depends on when it was made, and how expensive it is.
[Master] It's cheap and made recently.
[Don] Ok, here we go.
Sedlack has joined the game
[James] There should be something in the docos about that.
[James] So, anyway. Run the Klooge host on your machine. Run the sniffer on the other.
[James] I've spent the last couple weeks staring at packet capture logs. Not that I didn't know my way around before that.
[James] So then you can send me the capture logs, and I'll check them out.
[Master] Okay, noted. We'll get back to this conversation later.
[James] Need to make sure they are in libpcap format.
[Don] Is everyone here now?
[Master] Okay, Sedlack is in and out.
Tamora has left the game
Sedlack has left the game
[Velkyna (Joe)] Sebby will be back later.
[Master] Right.
Tamora has joined the game
[James] Angie is still MIA.
[Ss'sra (Ryan)] Angie is trying again to connect
[Master] nod
[James] Do we see this with the demo campaign?
[Master] I don't know; I haven't tried.
[Master] I'd be startled if we didn't.
[James] It might be easier if I run the host session. And run the capture on this end.
Sedlack has joined the game
[Master] Let's do that after this encounter is over (for a few minutes), then get back to this.
[James] Maybe we should schedule a debug session (only an hour or two).
[Master] Oh, ok.
[Master] Maybe at the end, then.
[Master] Chris, are you receiving?
[Sedlack] I am now
Angie has joined the game
Angie is receiving the map...
Angie has received the map.
[Master] Okay, Aedean casts appropriate spells...?
[Aedean (Sedlack)] I chucked a CLW out of the wand. It healed her 9
[Master] She's back up to 0, then.
[Master] Semiconscious, she stares up at you.
Velkyna (Joe) produces a shiny shield and a pouch of coins. "Guys, I found some ... wait, why are we talking to it. Isn't it a demon?"
[Aedean (Sedlack)] "My friend here would see you dead"
[James] As long as we can get the troublemakers to log on (Angie, Ryan, Chris, Jared), we can get some good data.
[Shottamip (Tamora)] Shottamip: Geas: compels the target creature to obey her command (DC=(10+7++6) [10+7+6] 23) Spell failure check (>=+0): (d100) [28] 28 -- spell cast
Aedean (Sedlack) gestures towards Lia
[Don] I still can't believe we're doing this.
[Ss'sra (Ryan)] Neither can I.
Shottamip (Tamora) says something similar to "You need to answer all of our questions about these caves and the creatures therein."
[Aedean (Sedlack)] "If you cooperate, I will just send you back to your home plane instead."
[Aedean (Sedlack)] (don't forget the truthfully)
[Arkady (James)] Arkady targets Ss'sra. Distance: 10'07"
[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [8+1] 9 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [52] 52 -- spell cast
[Master] The Geas is cast and the succubus is cowed. What now?
[Defthon (Don)] We've geased her and you're still promising not to kill her?
Defthon (Don) stalks off to guard the entryway.
[James] Ryan, do you want another?
[Aedean (Sedlack)] "We've seen some efreeti and some hell hounds around here. What else is in this cave?"
[Ss'sra (Ryan)] Not at this time, thank you.
[Emerald] Ss'sra's Current Hit Points: adjusted to 70 (-9) - Lightly Wounded
[Emerald] A very large number of demons.
[Angie] Ask your questions, but one wrong move and I finish this
[Tamora] When did this turn into a "make nice with us and we'll make nice with you" session? I was thinking we were going to kill it.
[Ryan] Drat! Wrong way.
[James] OK. So you're up to 88.
[Aedean (Sedlack)] What kinds of demons?
[Velkyna (Joe)] I'm so confused. Isn't this thing a demon?
Ss'sra (Ryan) has adjusted Ss'sra's hit points...
[Emerald] Ss'sra's Current Hit Points: adjusted to 88 (18) - Barely Scratched
[Emerald] Ss'sra's Current Hit Points: adjusted to 92 (4) - Unharmed
[Emerald] Ss'sra's Current Hit Points: adjusted to 88 (-4) - Barely Scratched
[Master] my bad
[Emerald] Also, some devils.
[Ss'sra (Ryan)] Whoops. Simultaneity and lag.
[Shottamip (Tamora)] Fine. I spelled it, you all can talk to it. Whatever.
[Lia (Angie)] Lia targets Emerald. Distance: 7'04"
[Emerald] A Beblith, A Brock, maybe a Zouvat, I"m not sure.
[Lia (Angie)] Lia no longer targets Emerald.
[Aedean (Sedlack)] (If you have some questions for it, go right ahead)
[Velkyna (Joe)] (OOC: Do you mean Vrock?)
[Emerald] (Yes, Vrock)
[Lia (Angie)] Lia targets Emerald. Distance: 7'04"
[Velkyna (Joe)] (I rule)
[Lia (Angie)] Lia targets Aedean. Distance: 10'07"
[Lia (Angie)] Lia no longer targets Aedean.
[Emerald] A Barbazu and a Chain Golem . . . some Lemures.
[Lia (Angie)] Lia no longer targets Emerald.
[Lia (Angie)] Lia targets Emerald. Distance: 7'04"
[Lia (Angie)] Lia no longer targets Emerald.
[Lia (Angie)] Lia targets Emerald. Distance: 7'04"
[Lia (Angie)] Lia targets Aedean. Distance: 10'07"
[Emerald] I was to fool you into thinking I was an elf ranger exploring these caves who got trapped inside.
[Lia (Angie)] Lia no longer targets Emerald.
[Emerald] ...then lead you into ambush.
[Aedean (Sedlack)] Where is this ambush?
Shottamip (Tamora) is really irritated by all the unnecessary conversation, threats, bargaining, and so forth. If everyone wants to threaten and bargain, and act like idiots, that's their problem.
Shottamip (Tamora) sulks.
Angie keeps Emerald targeted
Velkyna (Joe) still looks confused, like she missed an important memo.
Jeff pats the demon down for valuables.
[Lia (Angie)] Lia no longer targets Aedean.
[Master] Roger, she's the next thing to naked. :)
[Velkyna (Joe)] HUBBA HUBBA
[Lia (Angie)] Lia targets Emerald. Distance: 7'04"
[Ss'sra (Ryan)] Which is why he's doing it, of course.
[Lia (Angie)] Lia no longer targets Emerald.
[Velkyna (Joe)] Oh wait, yeah, right, succubus.
[Master] TAINTED LOVE
[Velkyna (Joe)] (BAUM BAUM)
[Lia (Ryan)] Lia targets Aedean. Distance: 10'07"
[Roger (Jeff)] oh
[Master] Aedean, any more q's?
[James] I am away from the keyboard.
[Lia (Angie)] Lia targets Emerald. Distance: 7'04"
Roger (Jeff) follows Vel around looking at the shield then
[Aedean (Sedlack)] Yeah, "where is the ambush?"
[Aedean (Sedlack)] She didn't answer that one yet
[Emerald] In the next room -- there are entrances concealed.
Velkyna (Joe) hands the shield to Roger. "Check it out. I don't know what's up with it."
Velkyna (Joe) stows the gold with the rest of the party swag in her haversack.
[Emerald] The Chain Golem is something of a centerpiece -- you are to gather around it to examine it, at which point the ambush will begin.
Ryan has left the game
[Aedean (Sedlack)] Any further questions, anyone?
[James] I am back at the keyboard.
[James] How did they know we were coming here?
[Ryan] what wambush us?
Ryan has joined the game
[Ryan] what will ambush us?
Ryan is receiving the map...
Ryan has received the map.
[Angie] Aedean, did you get those questions?
Emerald looks confused. "Can't you feel it? This place is canging."
Velkyna (Joe) looked like she was getting a better grasp on the conversation, but now she looks even more confused.
[Emerald] It feels its ending approaching. We who are trapped here can feel that ending, too.
Emerald shrugs.
[Lia (Angie)] Lia no longer targets Aedean.
[Emerald] The green one wants to kill me, and he probably will. We sought to defeat you and use your magical items to defeat the monks.
[Aedean (Sedlack)] "The green one?"
Arkady (James) whispers to Aedean: Ask her how they knew were were coming.
[Emerald] Now I will die, and so, likely, will my compatriots. I am tired of existing.
[Emerald] Please make it swift.
[Arkady (James)] Arkady no longer targets Ss'sra.
[Angie] Are we done?
[Emerald] /me's eyes flick to Ss'sra in response to Aedean's question.
[Aedean (Sedlack)] (I think that was the question she was answering with her "This place is changing" stuff)
[Aedean (Sedlack)] Ah, yes. Well, if that is your will, who am I to interfere?
Ryan makes her ending swift.
[Emerald] (dying) My will would be to watch you die and wield your mace forever, chosen one of the laughing god. You are lucky, lucky....
[Master] test
Jeff has left the game
[Velkyna (Joe)] Guys, I'm sorry I botched that trap. I could've gotten us all killed. I should've known better.
James has left the game
Velkyna (Joe) looks frustrated, shaking her head to herself.
[Angie] Vel, can you find the entrances she spoke of?
[Ss'sra (Ryan)] Only thing to do now is move on.
[Ss'sra (Ryan)] First, though, we should check this room for secret exits.
Sedlack has left the game
Velkyna (Joe) perks up a little. "Yeah, I can take a look around."
Jeff has joined the game
James has joined the game
Jeff is receiving the map...
Jeff has received the map.
Jared has left the game
[James] Yah! That was my first disconnect.
[Ss'sra (Ryan)] Roger, have you learned anything about that shield?
[Master] Nah, not enough time.
Velkyna (Joe) will occupy herself looking around the room, focusing on the walls.
Jared has joined the game
Jared is receiving the map...
Jared has received the map.
[Jeff] No, I neglected to memorize Detect Magic this morn.
Shottamip (Tamora) emerges to say, "Don't worry about it, Velkyna, no one can catch everything. But you get pretty close."
[Velkyna (Joe)] OOC: Kimmitt said it was a +2 shield of Ghost Touch.
[Master] ooc: YOu'll figure that out later.
Ss'sra (Ryan) walks over to Defthon
[James] We didn't find out where the secret doors were either.
[Ss'sra (Ryan)] I made sure it did not escape death.
Sedlack has joined the game
James is receiving the map...
James has received the map.
[Defthon (Don)] Yes, and we did at least get some information out of her.
Lia (Angie) follows Vel at a slight distance to provide backup if necessary
[Sedlack] Anything juicy happen after her saying she wants to see me dead?
[Defthon (Don)] Nope.
[Shottamip (Tamora)] I can inspect the shield later, probably figure it out. (i.e. Spellcraft inspection)
[Master] Nah, she just dies. Impotent wrath.
[Velkyna (Joe)] OOC: Search rolls?
[Aedean (Sedlack)] "Well, luck does come with the territory."
[Master] Vel -- 1 more search roll.
[Velkyna (Joe)] Velkyna: Search (traps, secret doors, etc.) check:(d20+16+7+5+1) [9+16+7+5+1] 38 [ROLL WAS MODIFIED]
[Ss'sra (Ryan)] I would help search too, if I thought wilderness lore would help.
[Master] This room's clean. Emerald was referring to the room up and then to the southeast.
[Defthon (Don)] Guess it's good we came this way first, then.
[Velkyna (Joe)] OOC: I figured, but I like to keep our flanks clean.
[Defthon (Don)] Back to the previous room!
Velkyna (Joe) readies her usual torch and sword.
Arkady (James) collects the stone of alarm.
Sedlack is receiving the map...
Sedlack has received the map.
[Arkady (James)] Let's set up marching order.
[Ss'sra (Ryan)] Search for other entrances, or take the other passage?
[Aedean (Sedlack)] I assume the Candle is pretty much gone at this point...
[Aedean (Sedlack)] ?
[Master] Yeah, at this point.
[Defthon (Don)] Likewise the barkskins, then...
[Aedean (Sedlack)] Pity
[Master] Okay, here's the deal -- there are a fricking boatload of demons who are going to come after you in a little bit.
[Aedean (Sedlack)] Well, the barkskins had a little more life in them
[Lia (Angie)] Can we agree as a party policy we will not let evil things live if possible?
[Arkady (James)] Fine by me.
[Master] It's time to break out all the buffing spells and potions.
[Ss'sra (Ryan)] Honestly, I think game-time has lasted about 20 minutes since we entered the cave.
[Master] Nah, the conversation with chikkie took a few minutes, as did the various searches each.
[Arkady (James)] The only good evil is dead evil. So to speak. And even then, you gotta make sure it is really dead.
[Master] The inbetween stuff takes time.
[Ss'sra (Ryan)] So, how much time, then?
[Aedean (Sedlack)] I'm not going to agree to any policy.
[Master] I"m gonna say about 50 minutes; this part took longer than the others, because of all the trap disarming, etc.
[Velkyna (Joe)] GUYS. FOCUS. We've got all the demons in the world out there.
[Aedean (Sedlack)] If there's an opportunity, I'm not going to let some artificial constraint stop me from taking it
[Ss'sra (Ryan)] OK, so barkskins still have another 30 minutes on them.
[Velkyna (Joe)] I think it's time to stay frosty and alert.
[Master] Yeah, you're good for those.
[Shottamip (Tamora)] Can we agree as a party policy that we won't walk into ambushes when we have the chance to spy out some information? I never thought that would be debatable, but I guess I was wrong.
[Aedean (Sedlack)] Ah, at 50 minutes, can I use the last gasp of the Candle for a gate?
[Master] Yes.
[Aedean (Sedlack)] (It had slightly under an hour on it)
[Aedean (Sedlack)] Score.
[Arkady (James)] Same marching order as before?
[Lia (Angie)] Shot, do you mean now or when we questioned her?
[Aedean (Sedlack)] We'll have to make this quick. This guy won't stick around for long.
[Don] What's this then?
[Arkady (James)] We're going to get Charlie-Foxxed, so we may want to spread out the tanks a little bit. Maybe have Defthon in the back too.
[Ss'sra (Ryan)] I have two more prot from elements on me, and a couple endures. Anyone want one?
Sedlack has left the game
[Arkady (James)] Roger should get one of the endurances, yes? He needs all the HP he can get. Who else?
[Don] What was the gate Chris was going to have Aedean do?
Sedlack has joined the game
[Sedlack] (once we're prepped)
[Jared] I could always use HP
[Don] Chris: what's that gate you're going to do? Who are you bringing through?
[Arkady (James)] Dral is another fine choice for the other endurance.
[Sedlack] Let's prep quickly
[Sedlack] Then I'll bring in a 22 HD ghaele to help us fight
[Velkyna (Joe)] Yoiks.
[Aedean (Sedlack)] Who needs HP?
[Shottamip (Tamora)] "Marching order"? No way are we just marching in there.
[Velkyna (Joe)] Ss'sra. Def.
[Ss'sra (Ryan)] I'll take 4 more, please.
[Arkady (James)] Arkady targets Ss'sra. Distance: 9'11"
Velkyna (Joe) nods. "I'm with Shot. If it's an ambush and we know it's an ambush ..."
Velkyna (Joe) trails off suggestively.
[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [5+1] 6 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [44] 44 -- spell cast
[Defthon (Don)] Eh, don't spell me, I'll just lay hands on myself.
[Shottamip (Tamora)] (Lia: both.)
[Lia (Angie)] I'm good
[Defthon (Don)] Anyone else down just a couple?
[Arkady (James)] Arkady no longer targets Ss'sra.
Defthon (Don) has adjusted Defthon's hit points...
[Master] Defthon's Current Hit Points: adjusted to 67 (2) - Unharmed
Sedlack has left the game
[Master] Ss'sra's Current Hit Points: adjusted to 92 (4) - Unharmed
[Lia (Angie)] Vel, what are you suggesting?
[Arkady (James)] OOC "When I think of you, I touch myself"
Sedlack has joined the game
[Shottamip (Tamora)] What can we do that might be effective? Send spells? Use illusions to draw them out? Something strategic.
[Arkady (James)] Well, I'm at least going in invisible.
[Don] Yeah, I love that touching myself restores HP.
[Arkady (James)] I've got 'ghost sounds' and that's about it.
[Lia (Angie)] Well I can't do anything but go in first and take the hits
[Defthon (Don)] Well, the demon did say that the ambush wouldn't happen until we gathered around the golem.
[Sedlack] I'll at least chuck Endurances on Roger and Dral
Sedlack is receiving the map...
Sedlack has received the map.
[Defthon (Don)] So we've got a moment to position ourselves before they come out, even if they hear us.
[Arkady (James)] Let's at least take out the golem first.
[Master] ooc: Bishop should go.
[Lia (Angie)] so I am open to suggestions
[Master] Even more ooc: You should find out what the room looks like.
[Velkyna (Joe)] Yeah! That's a great idea!
[Defthon (Don)] Also, we could sned just a few people to go round the golem, hold the rest back in the hallway, and then we will more easily flank them.
[Arkady (James)] Can we just shoot it from the entrance?
[Master] most ooc of all: Why don't we do it in the road?
[Sedlack] For Roger:
[Jeff] How much HP for endurance??
[Arkady (James)] But yes, they won't attack a single scout. Don't want to give away the surprise.
[Shottamip (Tamora)] Yes! I like Arkady's idea.
[Velkyna (Joe)] It raises your con, so +1/level per +2 of Con.
[Sedlack] (1d4+1) [2+1] 3 Con added
[Lia (Angie)] Vel, you want to scout?
[Sedlack] For Dral:
[Velkyna (Joe)] I could also go in and look around for doors.
[Master] Vel still cannot see in the dark.
[Sedlack] (1d4+1) [3+1] 4 Con added
[Velkyna (Joe)] So we know where they'll be coming in from.
[Velkyna (Joe)] So I've got my torch. I agree, they won't rush one person they want the whole group.
[Ss'sra (Ryan)] Don, could you post the chat logs so far? I keep having to restart, so I can't look back at them.
[Defthon (Don)] I still say the "whole group" that goes in should in fact not be everyone.
[Lia (Angie)] how about 2 scouts?
[Defthon (Don)] Yeah, just a sec.
[Ss'sra (Ryan)] thanks.
[Velkyna (Joe)] I'll take a walk around the room looking for doors and be all like "guys it looks clear come on in" or something so they'll wait.
[Velkyna (Joe)] But then we'll know where they're coming from.
[Roger (Jeff)] (3d4) [(3+3+1)] 7 +HP
[Velkyna (Joe)] THEN we take out the golem from the halway.
[Lia (Angie)] do you want some backup? (to Vel)
[Master] One issue -- if Emerald's not with you, their behavior becomes less predictable.
[Shottamip (Tamora)] That sounds like it *might* work, but Vel, what if it doesn't? Can you get out fast enough?
[Velkyna (Joe)] OOC: Again, it'll just be me or me+someone, so they don't know if Emerald is with the rest of the group or not.
[Arkady (James)] Ah, hat of disguise.
[Sedlack] No, +3 Con, so you get +1 HP/lev if your Con is even +2/lvl if it's odd
[Master] The Hat of Disguise idea does not suck.
[Ss'sra (Ryan)] We have to fight them, and soon, because the eladrin's time is limited. If they jump her, we have to follow her in.
Roger (Jeff) has adjusted Roger's hit points...
[Velkyna (Joe)] To Shottamip: I'm pretty sure I can avoid enough to cut and run if necessary.
[Master] Roger's Current Hit Points: adjusted to 41 (7) - Unharmed
[Sedlack] Also, raise your Fort save
[Roger (Jeff)] oh
[Sedlack] Dral gets 2/lev and +2 to Fort save
[Shottamip (Tamora)] Hat of Disguise!
[Sedlack] Roger's only level 7?
[Arkady (James)] So how about Vel and I go in. I'll dressup as Emerald.
[Don] Ok, 'scripts are up at http://www.blahedo.org/serendair/transcript-050226-1.html and -2.html.
[Velkyna (Joe)] Give ME the hat and I'll "search" the room!
[Ss'sra (Ryan)] I'm wearing one. I'll be Emerald.
[Velkyna (Joe)] Or Lia, yeah, that's a great idea!
[Arkady (James)] That works too, Vel.
[Master] Don't forget to scrub the phone numbers, Don.
[Roger (Jeff)] hang on...I'm easily confused today
[Shottamip (Tamora)] I think someone as Emerald should hang back in the doorway.
[Lia (Angie)] Arkady, I dont think we want you in the front line
[Shottamip (Tamora)] Then they will be waiting for us to be reassuared and all com in.
Roger (Jeff) has adjusted Roger's hit points...
[Master] Roger's Current Hit Points: adjusted to 44 (3) - Unharmed
[Arkady (James)] I can always d-door out if things get too hot.
[Don] Those aren't linked from anywhere yet; when they get combined and linked, I'll scrub them then.
[Arkady (James)] But I prefer to not be in the front line, yes.
[Sedlack] Did Dral get taken care of?
[Velkyna (Joe)] Negatory.
[Jared] yeah I did.
[Roger (Jeff)] test to see if raising con affects fort save:
[Velkyna (Joe)] I SAID "NEGATORY" YOU NEED MORE HITS.
[Roger (Jeff)] Roger: Fortitude save: (d20+9+2) [11+9+2] 22 [ROLL WAS MODIFIED]
[Aedean (Sedlack)] +2 hits/level for Dral
[Master] Ok, so who's the pseudo-Emerald?
[Jared] I added 20...
[Arkady (James)] OK, so what's the plan? Send in Ss'sra as Emerald w/ Vel?
Joe has left the game
Joe has joined the game
Joe is receiving the map...
Joe has received the map.
Joe is receiving the map...
Joe has received the map.
[Arkady (James)] Actually, I'm sure Arkady's disguise modifier is higher than Ss'sra's.
[Roger (Jeff)] (mic check)
[Shottamip (Tamora)] DON'T send "Emerald" in the room, past the doorway, or they might see through the disguise. The Hat won't make anyone move like her.
Defthon (Don) is getting impatient.
[Arkady (James)] With the hat, I've got a +20 to my disguise.
[Ss'sra (Ryan)] I go in the room with Vel. Arkady waits outside the door as emerald.
[Lia (Angie)] I'll wait with "Emerald"
Sedlack has left the game
[Arkady (James)] It would be -2 for different race, and -2 for different class, and -2 for different sex.
[Roger (Jeff)] (Was there any barkskinning of Roger recently?)
[Lia (Angie)] Lets go
[Velkyna (Joe)] Remember to be all like "We're going to come into the room after you check it Vel!"
[Ss'sra (Ryan)] Yes, Roger.
[Ss'sra (Ryan)] +4 AC for the next 30 minutes.
[Roger (Jeff)] (ok)
Sedlack has joined the game
[Defthon (Don)] Then, once she calls the all-clear, "Emerald"/Arkady goes just inside the door, and the following people go to the middle of the room: me, Lia, Turc, maybe Aedean.
Sedlack is receiving the map...
Sedlack has received the map.
[Arkady (James)] Should we have a couple fighters be improved-invis too?
[Arkady (James)] Like Turcanor?
[Defthon (Don)] Everybody else hangs way back in the hallway until the ambush happens, for flanking purposes.
[Defthon (Don)] Right?
[Shottamip (Tamora)] Why oh why must you all try to walk into this? I don't get it.
[Master] Don, remind me to play a lot of strategy games for money with you soon. :)
Roger (Jeff) has an imp invis ready to cast
[Master] Tamora's quite right -- don't walk in.
[Lia (Angie)] Shot, what do you suggest?
[Shottamip (Tamora)] Kill it from the hallway. Throw them off, maybe one or two try to follow the original plan while others hesitate.
[Arkady (James)] So Arkady's disguise modifier is +14. They'll be doing 'spot' of course.
[Master] Disguise for Arkady.
[Defthon (Don)] Hey, I'm not the one suggesting just walking in. I'm the one suggesting keeping half the party in reserve.
[Master] Vel, two Spot checks and a quick Search.
[Ss'sra (Ryan)] Fine. Whatever. But can we just do something, please?
[Arkady (James)] You're supposed to roll it, right?
[Roger (Jeff)] Can Arkady give himself a comp bonus with bard music?
[Arkady (James)] I don't think that's going to work very well. :-)
[Ss'sra (Ryan)] I think they'll notice emeerald playing music.
[Sedlack] How's Arkady's bluff?
[Velkyna (Joe)] Velkyna: Spot check:(d20+14+0+1) [6+14+0+1] 21 [ROLL WAS MODIFIED]
[Master] Lia, I think it would help if you held an umbrella and said 'tut tut, it looks like rain.'
[Arkady (James)] It is already added in to the total.
[Velkyna (Joe)] Velkyna: Spot check:(d20+14+0+1) [10+14+0+1] 25 [ROLL WAS MODIFIED]
[Velkyna (Joe)] Velkyna: Search (traps, secret doors, etc.) check:(d20+16+7+5+1) [13+16+7+5+1] 42 [ROLL WAS MODIFIED]
[Master] Okay, the chain golem is lying unmoving as advertised.
[Lia (Angie)] "I'm just a little black raincloud..."
Sedlack prepares to gate in the ghaele...
[Master] Arkady, roll the Disguise check.
[Master] Vel scouts out the room and reports the existence of the four exits.
[Arkady (James)] (d20+14) [3+14] 17
[Arkady (James)] Ack.
[Arkady (James)] I think I have toilet paper stuck in my hose.
[Master] ???: Spot check:10
[Sedlack] What bonus does the hat give?
[Lia (Angie)] ooc hate it when that happens
[Master] Arkady feels a strange, scraping whine across his mind as the words appear in his consciousness. "Attack now, or wait a little longer yet, Emerald?"
[Master] Bardic Knowledge check.
Arkady (James) thinks back: Wait just a little more. The rest will come into the room.
[Arkady (James)] Arkady: bardic knowledge check:(d20+12) [17+12] 29
[Master] You can't think back, man. You don't have telepathy.
[Master] But you reach deep into your memory and remember that a lot of demons and devils do.
[Master] Vel scouts frantically while this is happening.
[Arkady (James)] (BTW, the hat gave a +10 to the disguise).
[Master] (That's why I say hey man nice hat)
Arkady (James) messages to the party: They are about ready to attack.
[Sedlack] That's with a +10? How sad.
[Velkyna (Joe)] Sebby called. He's on his way home, 15 minutes or so.
Arkady (James) gestures to hold on a moment.
[Velkyna (Joe)] What do we know about chain golems re: weaknesses or immunities?
[Aedean (Sedlack)] Lots of golems have some magic immunity
[Roger (Jeff)] Roger: Knowledge (Arcana) check:(d20+15) [11+15] 26
[Master] The same scraping thought returns. "Ah, they have a mage among them. We will be careful, then."
[Arkady (James)] (That was to the speaker in my head. I'm trying to make the gesture away from sight of the party.)
Arkady (James) nods slightly.
[Lia (Angie)] I'm thinking Vel and I do some flanking action at the doors
[Master] Roger:
Arkady (James) messages to the party: They know we have at least one mage. Check the rear.
[Master] Chain golems are immune to ALL spells, spell-like abilities and supernatural effects, except that
[Master] Electricity effects slow them for 2 rounds, and fire effects cure them.
[Velkyna (Joe)] Any particular weapon immunities?
Arkady (James) swallows nervously.
[Master] No DR.
Roger (Jeff) messages party
[Lia (Angie)] Sounds like Turc and I take the golem?
Velkyna (Joe) speaks in a stage whisper. "Well, I'd better check all the exits before we ALL come in the room and check out that statue."
[Master] But they can spin up and have an effective Blade Barrier surrounding them at all times. They're really kinda scary.
Sedlack has left the game
[Velkyna (Joe)] Have Dral perforate it.
Ryan has left the game
[Lia (Angie)] Sounds good (the Dral perforating)
[Master] Do you all have any spell effects (fogs or walls) which block off or cause damage to areas? Might be a good idea for one or more of the entrances.
[Sedlack] except that...?
Sedlack has joined the game
[Sedlack] (sorry, my cnxxn dropped)
[Velkyna (Joe)] Yeah, lemme cast that Prismatic Sphere now.
[Master] I'll take that as a "no."
[Arkady (James)] We just had that one wall of stone scroll, right?
[Sedlack] except that...?
Sedlack is receiving the map...
Sedlack has received the map.
Ryan has joined the game
Tamora has joined the game
[Velkyna (Joe)] Electricity effects slow them for 2 rounds, and fire effects cure them.
[Arkady (James)] Mike said: Electricity effects slow them for 2 rounds, and fire effects cure them
[Velkyna (Joe)] ... is what Kimmitt said.
Tamora has left the game
[Lia (Angie)] I have no spell effects, I have a SWORD
[Velkyna (Joe)] "SS'SWORD"
[Arkady (James)] And mhe mentioned a blade-barrier type effect the chain golem has too.
Ryan is receiving the map...
Ryan has received the map.
[Sedlack] Yes. No more SoWoS
[Lia (Angie)] didn't roger have some sort of lightning?
[Master] You sense that you've pretty much used up your free time.
[Tamora] Okay I'm back now.
[Arkady (James)] Maybe just perforate it from the entrance.
[Tamora] I can grease doorways.
[Master] Vel heads back to the entrance. You've got 30 seconds to decide how you're going to do this.
Tamora is receiving the map...
Tamora has received the map.
[Arkady (James)] Do we get bonus time when people's connections drop? :-)
[Velkyna (Joe)] We've got a scroll of "Magic Circle vs. Evil" per my logs.
[Master] heh
Sedlack has left the game
[Velkyna (Joe)] I don't know what that spell does, sadly.
[Arkady (James)] I really shouldn't have said that.
[Shottamip (Tamora)] I'm starting prep spells then.
[Lia (Angie)] Vel, what say we flank one of those entrances?
[Velkyna (Joe)] Sounds good.
[Velkyna (Joe)] Away from the golem, preferrably.
[Master] Okay, I'll position you according to how I think you're doing...
[Shottamip (Tamora)] Shottamip: Haste: gives the target an extra partial action and a +4 haste bonus to AC for the next +13 rounds (DC=(10+7++3) [10+7+3] 20) Spell failure check (>=+0): (d100) [26] 26 -- spell cast
[Lia (Angie)] Pick one, I'll follow your lead
[Velkyna (Joe)] OOC: Pull Arkady back.
[Master] This about right?
[Shottamip (Tamora)] 30 seconds means 5 rounds lost out of spells - not bad, since we never go 8 rounds.
[Master] You can't without starting the ambush early, trust me.
[Roger (Jeff)] (It's like Protection from Evil in circle form)
[Arkady (James)] That's fine w/ me.
[Shottamip (Tamora)] Shottamip: Resist Elements: grants the target 12 points of damage resistance to one type of elemental energy for the next +13 minutes (DC=(10+7++2) [10+7+2] 19) Spell failure check (>=+0): (d100) [65] 65 -- spell cast
[Master] Initiative, please.
Brian has joined the game
[Velkyna (Joe)] Velkyna: Initiative:(d20+7) [12+7] 19
[Master] SEBBY!
[Dralafi (Jared)] Dralafi: Initiative:(d20+6) [16+6] 22
[Shottamip (Tamora)] Shottamip: Initiative:(d20+3) [11+3] 14
[Defthon (Don)] Defthon: Initiative:(d20+2) [8+2] 10
[Velkyna (Joe)] SEBBAY!
[Master] Roll initiative, we're just about to start killing demons.
[Arkady (James)] Arkady: Initiative:(d20+3) [12+3] 15
[Roger (Jeff)] Roger: Initiative:(d20+4) [20+4] 24
[Lia (Angie)] haste on
[Master] Chain Golem: Initiative:11
[Master] ???: Initiative:10
[Brian] i have returned from the dark world and now i am RED sebby
[Master] ???: Initiative:5
[Lia (Angie)] Lia: Initiative:(d20+6) [11+6] 17
Brian is receiving the map...
Brian has received the map.
[Master] ???: Initiative:13
[Ss'sra (Ryan)] Ss'sra: Initiative:(d20+0) [3+0] 3
[Don] You can knock down barriers now?
[Master] ???: Initiative:16
[Master] INIT: 24 GOING: Roger
[Turcanaur (Brian)] Turcanaur: Initiative:(d20+4) [14+4] 18
[Roger (Jeff)] hold
[Defthon (Don)] We're still missing a lot of initiatives up there...
[Roger (Jeff)] until non-spell immune enemy appears
[Master] Aedean: Initiative:5
[Lia (Angie)] I'm not in the init list?
Jared has left the game
[Brian] hey don, could you post the transcript?
[Master] You are now.
[Lia (Angie)] now I am
[Brian] so i can catch up
Sedlack has joined the game
[Master] Yeah, I went and fixed them manaullly.
[Master] The init thingy is spotty.
[Master] Roger holds for a target.
[Sedlack] My net connection totally crapped out there
[Master] INIT: 22 GOING: Dralafi
[Velkyna (Joe)] PERFORATE
[Don] Up to about ten minutes before you got here are at http://www.blahedo.org/serendair/transcript-050226-1.html and -2.html.
Jared has joined the game
[Master] Jared's turn to shine, once he relogs. Jared, Dral's up.
Sedlack is receiving the map...
Sedlack has received the map.
[Lia (Angie)] Dral, go for the golem
[Sedlack] What prompted the initiative roll?
[Dralafi (Jared)] Dralafi targets Chain Golem. Distance: 67'09"
[Master] We're entering combat. YOu can summon the critter first. What is he again?
[Don] I need to go walk my dog, shouldn't be more than ten minutes, no way will my turn come up before then. ;)
[Don] I am away from the keyboard.
Ryan has left the game
[Aedean (Sedlack)] ghaele
[Aedean (Sedlack)] 22 HD
[Master] Gimme a sec
[Arkady (James)] Arkady targets Chain Golem. Distance: 65'07"
[Aedean (Sedlack)] (which makes him large)
[Dralafi (Jared)] Dralafi: Attack #1: +2 LBow/+3 Arrow (1st 2 shots) (Both): (d20+21) [2+21] 23. PROBABLY HITS Chain Golem
Ryan has joined the game
[Dralafi (Jared)] Dralafi: Attack #1: +2 LBow/+3 Arrow (1st 2 shots) (Both): (d20+21) [4+21] 25. PROBABLY HITS Chain Golem
Ryan is receiving the map...
Ryan has received the map.
[Dralafi (Jared)] Dralafi: Attack #1: +2 Lbow/+3 Arrow (3rd Shot) (Both): (d20+16) [6+16] 22. PROBABLY HITS Chain Golem
[Jared] All of those actually hit?
[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (1st 2 shots) (Both): (1d8+7) [3+7] 10
[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (1st 2 shots) (Both): (1d8+7) [5+7] 12
[Dralafi (Jared)] Dralafi: Damage: +2 Lbow/+3 Arrow (3rd Shot) (Both): (1d8+7) [5+7] 12
[Aedean (Sedlack)] When he arrives, Aedean will say to him: "Fa ryja y nuus vimm uv tasuhc dryd fa luimt ica cusa ramb lmaynehk uid."
[Jared] little less damage then Id like, but no complaints. NEXT.
[Velkyna (Joe)] It smell all Rot-13 up in here.
[Master] Gimme just a sec.
[Aedean (Sedlack)] (which is "Celestial" for "We have a room full of demons that we could use some help cleaning out."
[Brian] Rot-13 that's "Sn elwn l ahhf ivzz hi gnfhup qelq sn yhvzg vpn phfn enzo yznlarux hvq."
[Aedean (Sedlack)] (Actually, it's Al Bhed, from FFX and FFX2)
[Brian] "Yub nub. Eechaw, yub nub!"
[Velkyna (Joe)] Noted.
[Arkady (James)] I'm currently playing FFX. Addictive.
[Arkady (James)] (Need some lvl 3 unlock spheres, badly.)
[Aedean (Sedlack)] You'll find them, after a while
[Arkady (James)] (Currently at Mt. Gagazett (sp?))
[Aedean (Sedlack)] (That sounds about right, based on the need for lvl. 3 unlock spheres)
[Master] Ok!
[Master] Dral perforates the Chain Golem, which doesn't look pleased.
[Master] Insofar as you can tell.
[Master] INIT: 19 GOING: Velkyna
[Master] Vel.
[Velkyna (Joe)] Noting that Vel is still invisible, she's going to go on the other side of Lia so Lia cannot be flanked.
[Master] INIT: 18 GOING: Turcanaur
[Velkyna (Joe)] As a MEA. And then hold her partial
[Master] Turc!
[Don] I am back at the keyboard.
[Defthon (Don)] Wow, you didn't even get through *one person*!
[Master] I had to summon the Ghaele. It took a few minutes to get the stuff together.
[Aedean (Sedlack)] Kimmitt had to make a ghaele
[Turcanaur (Brian)] ok, crap, i'm still trying to catch up
[Master] TIGAA LEAPUUUU
[Turcanaur (Brian)] so everything else in the world can attack me?
[Master] Yeah, just like usual!
[Ryan] Good answer!
[Master] ;)
[Turcanaur (Brian)] is the chain golem the nasty i tangled with a long ways back, or was that a demon of chains?
[Arkady (James)] That was a chain demon. This is going to be worse.
[Master] The chain golem is a creation of the chain demons.
[Aedean (Sedlack)] BTW, Chaotic Good folks should now clear their Candle mods
[Ryan] Go over towards one of the entrances, to flank opposite Vel.
[Aedean (Sedlack)] The candle is gone
[Lia (Angie)] done (temp mod)
[Turcanaur (Brian)] do i have any of that?
[Roger (Jeff)] Already did
[Master] Turc -- no
[Aedean (Sedlack)] No. You are not Chaotic
[Turcanaur (Brian)] how does this sound?
[Turcanaur (Brian)] run over by lia/vel to help hold things there
[Turcanaur (Brian)] fire a bolt at it
[Master] Good thinking.
[Arkady (James)] Fine.
[Lia (Angie)] FLANK
[Turcanaur (Brian)] what am i flanking?
[Master] THere ya go. Counterambush.
[Master] THe incoming ambushers. You're going to break the ambush.
[Turcanaur (Brian)] ok. i assume the golen is the only enemy so far?
[Master] Ayuh.
[Turcanaur (Brian)] sorry i haven't gotten that far in the transcript yet
[Arkady (James)] That we can see.
[Turcanaur (Brian)] ok, aim and fire
[Master] Turcanaur targets Chain Golem. Distance: 39'08"
[Turcanaur (Brian)] do i have GMW arrows?
[Don] There are more on the way---we're counter-ambushing.
[Master] Sure, at least 1.
[Arkady (James)] Yes, you have GMW bolts.
[Turcanaur (Brian)] Turcanaur: Attack #1: Light Crossbow (GMW Bolts) (): (d20+15+2) [13+15+2] 30 [ROLL WAS MODIFIED]. PROBABLY HITS Chain Golem
[Master] damage
[Arkady (James)] Angie whipped up a batch at the start of the dungeon crawl.
[Arkady (James)] Nice.
[Turcanaur (Brian)] Turcanaur: Damage: Light Crossbow (GMW Bolts) (): (1d8+3+2) [1+3+2] 6 [ROLL WAS MODIFIED]
[Master] Turc jogs across the room to the obvious counterambush spot, then sets and fires at the stirring golem.
[Turcanaur (Brian)] ok, good, i'm going back to reading the transcript now :)
Joe has left the game
[Aedean (Sedlack)] Mike: You should roll an init for the ghaele as well
[Master] The arrow smashes into the center of the creature. A sound akin to that of a metallic waterfall fills the cavern as the magical forces holding the chain creature's links together end and the chain golem collapses into an inert lump of metal on the floor.
Joe has joined the game
[Arkady (James)] Huh.
[Master] Ghaele: Initiative:7
Joe is receiving the map...
Joe has received the map.
[Ryan] Huh? That seems way too easy.
[Arkady (James)] I know Dral dishes out the damage, but yeah, that was too easy.
[Master] INIT: 17 GOING: Lia
[Aedean (Sedlack)] chain golem is teh suck
[Master] Lia.
[Lia (Angie)] holding action by entrance
[Roger (Jeff)] Dral pwned that golem!1!
[Master] INIT: 15 GOING: Arkady
[Master] Arkady.
[Arkady (James)] 5' move and hold Since there is nothing to shoot.
[Master] INIT: 14 GOING: Shottamip
[Master] Shottamip.
[Jared] I've never felt so bad about something being easy to kill before
[Shottamip (Tamora)] Partial action:
[Master] ooc: It would have been scarier if you hadn't realized what it was at first and watched it absorb spell after spell while whirling into doing 7d6 damage to everyone within 10'. :)
[Arkady (James)] Actually, I'll step just inside the room.
[Shottamip (Tamora)] Shottamip: Stalk: makes the target invisible for the next +13 minutes (DC=(10+7++4) [10+7+4] 21) Spell failure check (>=+0): (d100) [10] 10 -- spell cast
[Shottamip (Tamora)] MEA:
[Arkady (James)] You can only hold a partial action anyway.
[Master] Is Shot hasted?
[Shottamip (Tamora)] Second partial action:
[Master] question answered.
Angie has left the game
[Shottamip (Tamora)] Shottamip: Grease: gestures, and the target object or area is covered in slippery grease for +13 rounds (Reflex save negates or minimizes) (DC=(10+7++1) [10+7+1] 18) Spell failure check (>=+0): (d100) [5] 5 -- spell cast
[Arkady (James)] Like 2nd breakfast. Which I am very fond of.
[Shottamip (Tamora)] on the entrance to the south corridor.
[Shottamip (Tamora)] Done.
[Joe] Maybe he's never heard of second breakfasts?
[Shottamip (Tamora)] Please make me invis, Mr. GM.
[Arkady (James)] Looks like oil on water. Which I guess is the point.
[Aedean (Sedlack)] Nice grease
[Master] 'Ave ye go' any GREASE?
[Master] Well, then, GREASE ME UP, WOMAN!
[Master] Ok.
[Master] INIT: 10 GOING: Defthon
[Shottamip (Tamora)] btw, Vel is invisble, too.
[Master] Defthon! I'm gone! I'm so sweet like a nice bonbon!
[Ryan] Take this side of the near entrance, opposite Lia.
[Defthon (Don)] Yes.
[Master] Don't block it. Let them pass and eat an AoO.
[Defthon (Don)] I had been thinking of flanking the south entrance, but Shot made that a lower priority. :)
Angie has joined the game
[Defthon (Don)] I'm not blocking it. Or at least, I didn't mean to.
[Master] INIT: 7 GOING: Ghaele
[Brian] curses. i'm trying to think of a clever 'grease' reference and i'm failing
Angie is receiving the map...
Angie has received the map.
[Joe] Grease is the word.
[Master] bueno. I don't think you're ready for this Ghaele.
[Master] Chris, what's the good word on the Ghaele?
[Aedean (Sedlack)] Well, at the moment, it should just join us in setting up a strategic attack.
[Aedean (Sedlack)] How far can it move?
[Master] I'll make its char sheet public
[Master] base 50
Sedlack has left the game
[Ryan] Ghaeles are insanely powerful.
[Arkady (James)] Is that right? 65HP for the Ghale?
[Turcanaur (Brian)] xxxxxxxXX: If the ghaele can get to the SE entrance, it should lie in wait there
Sedlack has joined the game
[Master] That's what the MM says.
Sedlack is receiving the map...
Sedlack has received the map.
[Velkyna (Joe)] 22HD gets you 65 hp? What crummy rolls man.
[Master] IT's got 22 HD? Whoa, I need to do some mods.
[Sedlack] I dropped. What does the MM say?
[Sedlack] Yeah, it's got 22 HD
[Master] The MM says 50', but lemme look up your Ghaele.
[Sedlack] It'll be L, rather than M, for starters
[Ryan] 65 hp is for a 10 HD ghaele.
[Master] o i c now
[Ryan] The original ones got prismatic spray at lot more often than once a day... ah, well.
[Sedlack] 22d8+44 ought to be its HP
[Master] ok that's a bit better
[Master] sorry I misunderstood
Sedlack has left the game
[Master] Waiting for Chris to get back to confirm, and then we're good to continue.
[Arkady (James)] I didn't actually modify Chris's char sheet. I just wanted to save a copy for reference. I need to set my my spells better.
Sedlack has joined the game
[Sedlack] The ghaele could also blade barrier or wall of force an entrance
Sedlack is receiving the map...
Sedlack has received the map.
Brian has joined the game
[Master] Yeah, let's do that.
[Master] Man this guy is insane.
[Master] ok
[Sedlack] Yep
[Master] INIT: 5 GOING: Aedean
[Master] Aedean
[Sedlack] Is that wof or bb?
Brian is receiving the map...
Brian has received the map.
[Sedlack] And casts Divine Power on himself
[Master] Blade Barrier -- hover the mouse
[Master] INIT: 3 GOING: Ss'sra
[Master] Ss'sra.
[Sedlack] brb
[Master] INIT: 19 GOING: Velkyna
[Master] ROUND: 1 ATTACK: 1
[Master] INIT: 24 GOING: Roger
[Don] OOC "Blade Barrier / Hover the mouse" would be a great band name/album name combo.
[Master] roger!
[Roger (Jeff)] "Does anyone want improved invisibility?"
[Ryan] All I was going to do was move, so that's fine.
[Master] i figured
[Roger (Jeff)] Ok, then he does nothing
[Master] INIT: 22 GOING: Dralafi
[Master] Dral
[Sedlack] I am away from the keyboard.
[Sedlack] I am back at the keyboard.
[Arkady (James)] I would like one, but I should be lower in priority than the front-line fighters.
[Velkyna (Joe)] If Lia was ImpInvis then she gets +1d6 sneak attack dmaage to every hit.
[Velkyna (Joe)] And not have to worry about flanking.
[Velkyna (Joe)] Same with Vel, but she's far more maneuverable.
[Arkady (James)] Indeed.
Jared has left the game
[Master] (The Ghaele appears as a noble elf with a pearly, opalescent aura)
[Sedlack] But of course, it's his turn
[Master] yah
Tamora has left the game
Brian has left the game
Sedlack has left the game
[Roger (Jeff)] gah
Ryan has left the game
[Velkyna (Joe)] Holy cow.
[Master] yeah
[Angie] where's the bad guys?
Ryan has joined the game
Ryan has left the game
Tamora has joined the game
[Master] En route
Tamora is receiving the map...
Tamora has received the map.
Sedlack has joined the game
[Turcanaur (Brian)] is anyone seeing this?
[Roger (Jeff)] yes
[Angie] seeing what?
Sedlack is receiving the map...
Sedlack has received the map.
[Turcanaur (Brian)] just wasn't sure if i had been booted or not
[Don] I'm still here.
[Master] ?
Ryan has joined the game
[Master] dammit
[Sedlack] i'm back
[James] I am away from the keyboard.
Ryan has left the game
[Master] Okay, here's the plan for the evening.
[Master] We finish this encounter, then we call it. James, me, and anyone else interested play with the network a bit.
[Master] Jared's gone, so I'll cover Dral.
[Master] INIT: 19 GOING: Velkyna
[Master] Vel
[Velkyna (Joe)] 5' move, peek down the middle north hallway, hold my partial.
[Velkyna (Joe)] Is anything coming?
[Master] Joe, remember in Aliens, where the motion detectors said they were in the room, and then one of the marines peeked up into the ceiling...?
[Velkyna (Joe)] Um.
Ryan has joined the game
[Master] INIT: 18 GOING: Turcanaur
[Master] Here they come.
Jared has joined the game
[Master] Jared -- Dral's holding his action for a target.
[Jared] sorry, it wouldnt let me back in. had to reboot
[Don] For those of you who keep fading in and out, transcripts at http://www.blahedo.org/serendair/transcript-050226-1.html and -3.html (-3 picks up same place -2 did, but goes up to a few moments ago)
[Jared] he shoulda refocused ;)
[Master] lol, he had to move into the room first.
Ryan is receiving the map...
Ryan has received the map.
Jared is receiving the map...
Jared has received the map.
[James] I am back at the keyboard.
[Turcanaur (Brian)] i assume there's no target yet?
[Turcanaur (Brian)] if not, i'll hold
[Master] INIT: 17 GOING: Lia
[Sedlack] But...are they _hyalopterous_ lemures?
[Angie] stay on target
[Master] INIT: 16 GOING: Lemure
[Angie] (holding)
[Master] (that's as far as they go)
[Master] INIT: 15 GOING: Arkady
[Master] Incoming
[Arkady (James)] Arkady targets Lemure. Distance: 48'03"
[Arkady (James)] Does that look OK?
[Master] yes
[Arkady (James)] Arkady: Attack #1: comp longbow, GMW (both): (d20+14) [12+14] 26. PROBABLY HITS Lemure
[Master] damage
[Arkady (James)] Arkady: Damage: comp longbow, GMW (both): (1d8+3) [6+3] 9
[Master] You tag the Lemure, but it's still moving.
[Master] INIT: 15 GOING: Zovvut
[Arkady (James)] Heh, when's the last time I killed anything anyway? :-)
Joe has joined the game
Joe is receiving the map...
Joe has received the map.
Joe is receiving the map...
Joe has received the map.
[Master] ok that's it for now
[Master] INIT: 14 GOING: Shottamip
[Master] Go Gnome Go!
[Ryan] magic missile time...
[Shottamip (Tamora)] Shottamip: Knowledge (arcana) check:(d20+8) [8+8] 16
[Don] I hear KDE is better.
[Ryan] bluecurve, anyone?
[Master] I'm not even having this conversation.
[Ryan] Personally, I still use vtwm.
[Shottamip (Tamora)] Shottamip: Slow Group: slows up to +13 creatures for +13 rounds (slowed creatures can only take a partial action each turn, and they suffer -2 penalties to AC, melee attacks, melee damage, and Reflex saves) (Will save negates) (DC=(10+7++3) [10+7+3] 20) Spell failure check (>=+0): (d100) [36] 36 -- spell cast
[Ryan] shoot the big guy in the back
[Turcanaur (Brian)] i use CDE at work
[James] Good ol' sawfish here. Just gimme some konsole windows and I'm fine. Don't need none of that drag-n-drop stuff.
[Sedlack] What did she try to slow?
[Brian] and that wasn't me, that was turc. during the party's downtime, he does IT support for Duke Estin
[James] That's what bash is for.
[Master] Lemure: Will save: 4
[Shottamip (Tamora)] Shottamip: Defeat opponent's SR: her spell overcomes all Spell Resistance up to (d20+2+13) [17+2+13] 32
[Master] Lemure: Will save: 5
[Master] Lemure: Reflex save: 18
[Master] Lemure: Will save: 14
[Master] Lemure: Will save: 8
[James] I am away from the keyboard.
[Master] Lemure: Will save: 15
[Master] Zovvut: Will save: 23
[Shottamip (Tamora)] Slowed - all of them down that hallway.
[James] I am back at the keyboard.
[Sedlack] ...except the big guy
Jared has left the game
Jared has joined the game
[Sedlack] (who made his save)
Jared is receiving the map...
Jared has received the map.
[Shottamip (Tamora)] Shottamip targets Zovvut. Distance: 93'05"
[Shottamip (Tamora)] Shottamip: Serpents, empowered: sends 5 green serpents flying through the air to strike the target(s) for ((1d4+1)*3/2) [(1+1)*3/2] 3, ((1d4+1)*3/2) [(1+1)*3/2] 3, ((1d4+1)*3/2) [(4+1)*3/2] 7, ((1d4+1)*3/2) [(3+1)*3/2] 6, and ((1d4+1)*3/2) [(3+1)*3/2] 6 damage (DC=(10+7++1) [10+7+1] 18) Spell failure check (>=+0): (d100) [40] 40 -- spell cast
[Shottamip (Tamora)] Shottamip: Defeat opponent's SR: her spell overcomes all Spell Resistance up to (d20+2+13) [13+2+13] 28
[Shottamip (Tamora)] got him.
[Master] The spell breaks through the outsider's spell resistance and causes him visible pain.
[Shottamip (Tamora)] Spell Resistance feat was definitely worth it.
[Sedlack] Wights!
[Joe] I saw that.
[James] I think we may have underestimated the tactical situation here.
[Master] INIT: 10 GOING: Defthon
[Master] Defthon!
[Velkyna (Joe)] Nah, we've got them funnelled through a choke point, I think this is about as well-tacticalled as we could get it.
[Defthon (Don)] I hold my attack until after the Beblith approaches.
[Master] INIT: 10 GOING: Beblith
[Velkyna (Joe)] Lia should get her held attack now.
[Master] Beblith goes for Lia, who is something of a target. Lia's held action gives her an attack.
[Master] jinx!
[Master] Lia targets Beblith. Distance: 12'00"
[Lia (Angie)] Lia: Attack #1: Claidemn Soluis (two): (d20+19+2) [9+19+2] 30 [ROLL WAS MODIFIED]. PROBABLY HITS Beblith
[Master] I would like to point out that the Beblith is a spider the size of a car, so Lia is to be commended for her stalwartness in the face of something truly terrifying.
[Master] Damage.
[Lia (Angie)] Lia: Damage: Claidemn Soluis (two): (2d6+11) [(6+3)+11] 20
[Master] As a free action, the Beblith shoots a sticky web at Defthon.
[Defthon (Don)] Feh.
[Velkyna (Joe)] Wait is the Beblith the new Retriever?
[Defthon (Don)] Save?
[Sedlack] both still exist\
[Master] DC 20 Reflex
[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [15+3+2+4] 24
[Master] Retriever's a construct, Beblith's a critter.
[Master] Def ducks out of the way of the web!
[Defthon (Don)] Sweet. What's that get me?
[Velkyna (Joe)] Ah. I think "demon spider not named Lolth" and I think Retriever.
[Defthon (Don)] Nice.
[Defthon (Don)] My turn now? (I was only delaying until after the Beblith.)
[Master] You are slowed while you're in the area of effect now.
[Master] Just a sec, the Beblith tries to bite Lia!
[Master] Beblith: Attack #1: Bite (): 29
[Master] But it misses!
[Velkyna (Joe)] !
Ryan has left the game
[Master] Lia ducks to the side, just barely.
[Velkyna (Joe)] !!
[Master] INIT: 7 GOING: Ghaele
[Jared] test
[Defthon (Don)] My turn now?
[Master] Sorry, yes.
[Master] INIT: 10 GOING: Beblith
[Shottamip (Tamora)] Shottamip no longer targets Zovvut.
[Jared] wow, that only took like 6 minutes to show up
[Sedlack] Does the Ghaele see anything down its hallway?
[Defthon (Don)] Ok, but I'm slowed?
[Master] Yes, and you only get a Partial Action right now.
[Defthon (Don)] Annoying. Well, I guess I'll just move up to engage the sucker then.
[Master] Chris -- Yes, it sees a Vrock.
Jared has left the game
[Velkyna (Joe)] Vrocks suck. Meat-tastic.
Ryan has joined the game
[Master] ok
Ryan is receiving the map...
Ryan has received the map.
[Sedlack] By "vrocks suck" you mean "vrocks are badasses", right?
[Sedlack] As opposed to, say, the way that lemures suck.
[Ryan] vrocks are only Type I demons.
[Master] ...
[Master] INIT: 7 GOING: Ghaele
[Velkyna (Joe)] Vrocks are the old Type I demons, no?
[Velkyna (Joe)] Oops, lag.
[Ryan] Yes.
[Velkyna (Joe)] Lemures, yeah, they're like 3 HD and pudtastic.
Joe has left the game
[Master] What are your thoughts, Chris?
[Sedlack] The ghaele might want to draw out the vrock, in which case, hitting it with a spell might make sense
[Master] YOu know the cleric spell list better than I do -- grab one?
[Sedlack] Prismatic spray or flame strike, perhaps.
[Velkyna (Joe)] Demons should be affected by flame.
[Master] Flame strike it is.
[Ryan] half of it it holy
[Sedlack] Depends on vrock immunities/resistances, which the ghaele probably knows better than I.
[Master] -1 fire damage on the Vrock
[Master] 22 divine
[Master] 18 fire
[James] Shottamip, what were you planning to do next round?
Brian has joined the game
[Master] The Vrock is wounded.
[Master] INIT: 5 GOING: Vrock
[James] I was thinking about casting slow on the wights.
[James] And... have another go at the Barbazu.
[Master] It steps forward and casts Teleport Without Error!
[Sedlack] The faster the wights move, the sooner I can turn them.
[Master] Bloing!
[Velkyna (Joe)] Did we have the "are undead affected by slow" argument?
[Master] Vrock targets Arkady. Distance: 7'01"
Brian is receiving the map...
Brian has received the map.
[James] Point taken. I now have other issues anyway.
[Master] Undead are affected by Slow, I've decided.
[Sedlack] Slow is a transmutation
[Master] THe Vrock puts out spores!
[Velkyna (Joe)] Gotcha. I just didn't remember?
[Sedlack] Hold is a compulsion
[Master] Arkady, take 1 damage.
[Velkyna (Joe)] Doesn't Dral have held actions?
[Master] The spores implant in your skin!
[Sedlack] (or something else mind-affecting)
[Master] Dral gets to shoot the Vrock.
Arkady (James) has adjusted Arkady's hit points...
[Master] Arkady's Current Hit Points: adjusted to 60 (-1) - Barely Scratched
[Master] Ss'sra gets to do something useful as well.
[James] I don't like where this is going.
[Master] As does, for that matter, Roger!
[Brian] would it help if i used my held action, or just waited until my turn comes up again next time?
[Ryan] flame strike the vrock
[Master] Everybody, dogpile on the Vrock!
[Ss'sra (Ryan)] Ss'sra targets Vrock. Distance: 21'06"
[Sedlack] That's certainly what the Ghaele is doing next turn
[Master] Brian -- you've got to deal with the incoming critters on your end. What you want to do is move up to support Vel.
[Brian] ok
[Arkady (James)] Arkady no longer targets Lemure.
[Velkyna (Joe)] Someone should area-effect those lemure. Clean 'em out.
[Ryan] After the vrock is down, yes.
[Master] Roll up the Flame Strike.
[Sedlack] Sadly, the only area effect I have at the moment is Confusion.
[Master] Dralafi targets Vrock. Distance: 15'08"
[Ss'sra (Ryan)] Ss'sra: Flame Strike: A column of flame descends from the sky, doing (+8d6) [(1+6+4+5+1+4+5+1)] 27 damage. (DC=(10+10+6++4) [10+10+6+4] 30) Spell failure check (>=+0): (d100) [76] 76 -- spell cast
[Sedlack] Not so good vs. Lemures
[Master] Dralafi: Attack #1: +2 LBow/+3 Arr. (30' 1st 2 shots) (Both): 39. PROBABLY HITS Vrock!!!
[Master] Which of that is fire and which is divine?
[Master] Let's say half and half.
[Ryan] Half and half is the official rule, too.
[Sedlack] Half and half is the way it always is
[Master] Hee, You kill the Vrock as it appears.
[Master] Silly Vrock, Trix are for kids.
[Angie] lol
Ryan grins broadly
[Master] INIT: 5 GOING: Dralafi
[Master] INIT: 5 GOING: Roger
[Master] INIT: 5 GOING: Ss'sra
[Master] INIT: 5 GOING: Aedean
[Master] Aedean's turn!
[Master] (Roger should be back at init 24, since he didn't get to go.)
[Sedlack] Hmm...
Angie has left the game
Brian has left the game
[Ss'sra (Ryan)] Do you have a hiold poison/remove curse for the vrock spores in arkady?
[Master] Bless or Neutralize Poison would help.
[Velkyna (Joe)] We will also accept "cure disease" or "heal"
James has left the game
James has joined the game
Joe has left the game
James is receiving the map...
James has received the map.
[James] I guess I wasn't in the chat while typing...
Sedlack has left the game
[James] Arkady has Break Enchantment, which is supposed to lift curses too.
Angie has joined the game
Angie is receiving the map...
Angie has received the map.
Joe has joined the game
[James] But it is mostly for enchantments and transmutations, so I don't think it would work for poisoning per se.
Joe is receiving the map...
Joe has received the map.
Joe is receiving the map...
Joe has received the map.
[Ryan] I am away from the keyboard.
[Master] Klooge really does know whose turn it is.
Sedlack has joined the game
[Sedlack] Hold my action until the wights move.
[Master] INIT: 19 GOING: Velkyna
[Master] ROUND: 2 ATTACK: 1
[Master] INIT: 24 GOING: Roger
[Master] Sorry, that should be Roger.
[Roger (Jeff)] Roger does two moves
[Master] INIT: 19 GOING: Velkyna
[Master] Vel.
[Arkady (James)] Arkady targets Beblith. Distance: 39'05"
[Joe] HOLD.
[Joe] HOLD.
[Master] INIT: 18 GOING: Turcanaur
[Joe] HOOOOOOLD.
[Master] Turc!
[Master] (LUTHIAK)
[Joe] AOOOOOO-CHIT
[Turcanaur (Brian)] i too will hold until those creatures come into flank range
[Master] INIT: 16 GOING: Lemure
[Master] Not very bright, these Lemures.
[Joe] I whack that Lemure
[Master] Vel gets two AoO's in addition to her held action.
[Joe] Actually, I only get one AoO like anyone else without Combat Reflexes.
[Velkyna (Joe)] Velkyna targets Lemure. Distance: 4'07"
[Master] I thoguht it was 1 per attack/round, but ok
[Master] Turc gets one lick in before the Lemures cluster him.
[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [5+19] 24. PROBABLY HITS Lemure
[Master] And that's a sneak.
[Joe] Sneak attack damage: (8d6+3) [(2+6+4+2+4+5+5+4)+3] 35
[Joe] Held action vs. flanked Lemure.
[Master] It doesn't even notice that it's dead for a half-second.
[Velkyna (Joe)] Velkyna targets Lemure. Distance: 5'07"
[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [2+19] 21. PROBABLY HITS Lemure
[Master] Does this cost Vel her invis?
[Master] damage
[Joe] Oh yes.
[Joe] Good thing I'm wasting my garbage attack rolls on Lemure.
[Ryan] I am back at the keyboard.
[Sedlack] (I had forgotten my temp HP from Divine Power)
Joe has joined the game
[Ss'sra (Ryan)] Lemures run past an invisiable figure. Three of them explode into showers of body parts! Even creatures as dumb as they would notice that.
Joe is receiving the map...
Joe has received the map.
Joe has left the game
[Sedlack] Lemures are more than just dumb
[Master] They're practically Freepers.
[Joe] Sneak attack damage: (8d6+3) [(6+4+1+4+5+4+1+3)+3] 31
[James] Should someone else roll damage? I know Joe takes great delight in doing it himself though.
[Master] Dead Lemures.
[Master] Turc, take your shot.
[Turcanaur (Brian)] so do i get to smack the other one?
[Master] yes
[Velkyna (Joe)] If Turc attacks that nearby Lemure and doesn't kill it, Vel could use her Opportunist.
[Turcanaur (Brian)] Turcanaur targets Lemure. Distance: 2'10"
[Master] that's good squisy
[Turcanaur (Brian)] Turcanaur: Attack #1: Ki Strike (): (d20+12+2) [16+12+2] 30 [ROLL WAS MODIFIED]. PROBABLY HITS Lemure
[Master] damage
[Velkyna (Joe)] Velkyna targets Lemure. Distance: 6'11"
[Turcanaur (Brian)] Turcanaur: Damage: Ki Strike (): (1d10+5+2) [5+5+2] 12 [ROLL WAS MODIFIED]
[Master] Not . . . quite . . .
Jared has joined the game
Joe has left the game
[Sedlack] opp
Jared is receiving the map...
Jared has received the map.
Jared is receiving the map...
Jared has received the map.
Jared is receiving the map...
Jared has received the map.
[Sedlack] or
[Sedlack] tun
[Sedlack] ist
Joe has joined the game
Joe is receiving the map...
Joe has received the map.
Joe is receiving the map...
Joe has received the map.
[Sedlack] opportunist hit for vel
[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [8+19] 27. PROBABLY HITS Lemure
[Master] damage
[Joe] Sneak attack damage: (8d6+3) [(4+5+2+2+1+6+6+6)+3] 35
[Master] She even makes julienne fries.
[Master] Lemure targets Turcanaur. Distance: 6'00"
[Master] Lemure: Attack #1: 2 Claws (): 2. Probably MISSES Turcanaur
[Master] Lemure: Attack #1: 2 Claws (): 19. Probably MISSES Turcanaur
[Sedlack] Mmm...slow Lemure
[Master] wait, i forgot
[Master] they're slow
[Master] they don't even get to attack
[Master] oh too funny
[Master] INIT: 16 GOING: Lemure
[Master] INIT: 15 GOING: Arkady
[Master] Arkady!
[Master] Careful not to hit Lia.
[James] Should I slow the spider, or the big guys?
[Ss'sra (Ryan)] Vel is our blade barrier.
[Shottamip (Tamora)] Shottamip: Knowledge (arcana) check:(d20+8) [20+8] 28
[James] I'm only lvl 11, and Shot was 13. That pesky SR.
[Sedlack] It's a big spider
[Ss'sra (Ryan)] Just shoot it
Joe has left the game
[Arkady (James)] Arkady: Attack #1: comp longbow, GMW (both): (d20+14) [6+14] 20. Probably MISSES Beblith
[Master] Whooo, good think you missed by 5 instead of 4.
[Master] INIT: 15 GOING: Zovvut
[Arkady (James)] Arkady: Attack #2: comp longbow, GMW (both): (d20+8) [2+8] 10. Probably MISSES Beblith
[Master] gotit
[James] Crap.
[Shottamip (Tamora)] FYI, I was rolling to figure out the best way to attack the Beblith. I think I have a pretty good idea now.
[James] Do the Zovvut or Barbazu cast spells?
[Master] Vel, Aedean, Turc -- the Zovvut charges down the corridor and its evil gaze affects you.
[Sedlack] We'll find out.
[Master] Will Saves, DC 17
[Sedlack] affects us how?
[Aedean (Sedlack)] Aedean: Will save: (d20+10+6) [11+10+6] 27
[Sedlack] I <3 Will save, DC 17
[Master] Joe and Brian...?
[Sedlack] Joe is absent
[Velkyna (Sedlack)] Velkyna: Will save: (d20+4+0+3+1) [18+4+0+3+1] 26
Joe has joined the game
[Master] Turcanaur: Will save: 14
Joe is receiving the map...
Joe has received the map.
Joe is receiving the map...
Joe has received the map.
[Sedlack] I should roll all of Vel's Will saves
[James] Ruh Roh.
[Master] Turc gets ONE NEGATIVE LEVEL
[Defthon (Don)] /oos Joe reports that he's having a hard time reconnecting.
Joe has left the game
[Sedlack] What do negative levels do, again?
Brian has left the game
[Don] This would be funny if it weren't so annoying.
[Master] man I don't know
[Sedlack] I recall that they're not as bad as drained levels...
[Master] -1 attack, some other stuff
[Master] Chris, could you look it up for me?
[Master] INIT: 14 GOING: Shottamip
[Sedlack] -1 to skill, ability, attacks, saves
[Sedlack] -5 hp
Joe has joined the game
[Sedlack] -1 effective level
[Master] ok could you hit turc with those temp mods?
Joe is receiving the map...
Joe has received the map.
[Sedlack] (for calculations and die rolls using level)
[Master] (right)
[Velkyna (Joe)] Did I miss anything spicy?
[Shottamip (Tamora)] Shottamip targets Beblith. Distance: 51'03"
[Master] Turc got a negative level from the gaze of the Zovvut
[Shottamip (Tamora)] Shottamip: Serpents, empowered: sends 5 green serpents flying through the air to strike the target(s) for ((1d4+1)*3/2) [(3+1)*3/2] 6, ((1d4+1)*3/2) [(4+1)*3/2] 7, ((1d4+1)*3/2) [(1+1)*3/2] 3, ((1d4+1)*3/2) [(1+1)*3/2] 3, and ((1d4+1)*3/2) [(4+1)*3/2] 7 damage (DC=(10+7++1) [10+7+1] 18) Spell failure check (>=+0): (d100) [21] 21 -- spell cast
[Velkyna (Joe)] That's-a no good-a.
[Shottamip (Tamora)] Shottamip: Serpents, empowered: sends 5 green serpents flying through the air to strike the target(s) for ((1d4+1)*3/2) [(4+1)*3/2] 7, ((1d4+1)*3/2) [(4+1)*3/2] 7, ((1d4+1)*3/2) [(2+1)*3/2] 4, ((1d4+1)*3/2) [(4+1)*3/2] 7, and ((1d4+1)*3/2) [(3+1)*3/2] 6 damage (DC=(10+7++1) [10+7+1] 18) Spell failure check (>=+0): (d100) [52] 52 -- spell cast
[Velkyna (Joe)] w vv
[Velkyna (Joe)] I guess that's two vs, not a w.
[Master] heh
[Master] Shottamip pounds on the Beblith.
[Master] INIT: 14 GOING: Wight
[Master] INIT: 13 GOING: Barbazu
[Sedlack] Hold on a sec
[Velkyna (Joe)] Aedean, you are needed at the courtesy counter. Aedean, to the courtesy counter.
[Master] They within range?
Brian has joined the game
[Brian] crap, i didn't notice i had lost my connection. i saw you needed a will save - did anyone do that for me?
Brian is receiving the map...
Brian has received the map.
[Master] Yeah, you missed it.
[Master] :)
[Sedlack] The three wights in front are in range
[Master] kick it
[Master] INIT: 14 GOING: Wight
[Sedlack] Turn Undead: Up to (1d20+5) [10+5] 15 -- 12 HD are affected. Turning damage is (2d6+14) [(2+5)+14] 21.
[Sedlack] How many HD on the wights?
[Master] 4
Sedlack has left the game
[Velkyna (Joe)] I've noticed a trend.
Sedlack has joined the game
[James] That worked out well. Except for Chris getting booted.
[Master] Wight targets Wight. Distance: 8'00"
[Velkyna (Joe)] People get kicked out when it's their turn ... maybe its' the rightclick tree that's causing problems.
[Sedlack] Wight HD?
Sedlack is receiving the map...
Sedlack has received the map.
[Velkyna (Joe)] four (4)
[James] 4
[Defthon (Don)] 4.
[Velkyna (Joe)] I WIN.
[Master] oh, wait, 21 HD.
[Master] Yeah, they're all dead.
James bows down. "We're not worthy! We're not worthy!"
[Master] INIT: 14 GOING: Shottamip
[Master] INIT: 14 GOING: Aedean
[Sedlack] Yeah, that's what I thought
[Master] INIT: 13 GOING: Barbazu
[Master] Charge Vel!
[Master] Barbazu targets Velkyna. Distance: 8'05"
[Velkyna (Joe)] I so dodge that dude.
[Master] Barbazu: Attack #1: Glaive (both): 23. Probably MISSES Velkyna
[Master] suck!
[Master] INIT: 10 GOING: Lia
[Velkyna (Joe)] What, no glaive-glaive-guisarme-glaive?
[Master] Lia's turn.
[Master] He left it in his other suitcase.
[Lia (Angie)] Lia: Attack #1: Claidemn Soluis (two): (d20+19+2) [1+19+2] 22 [ROLL WAS MODIFIED] [CRITICAL MISS ]
[Master] hee, ignore the critical miss
[Lia (Angie)] Lia: Attack #2: Claidemn Soluis (two): (d20+14+2) [20+14+2] 36 [ROLL WAS MODIFIED] [POSSIBLE CRITICAL HIT] Rolling again...
[Lia (Angie)] Lia: Attack #2: Claidemn Soluis (two): ((d20+14+2)) [(18+14+2)] 34 [ROLL WAS MODIFIED] [CRITICAL HIT]. PROBABLY HITS Beblith [CRITICAL HIT (x2)]
[Master] *laughs* Damage.
[Brian] well that made up for it
[Lia (Angie)] Lia: Damage: Claidemn Soluis (two): (2d6+11) [(5+4)+11] 20
Ryan has left the game
[Velkyna (Joe)] HERE COMES THE BOOM.
[Master] ONE MORE ROLL
[Lia (Angie)] Lia: Damage: Claidemn Soluis (two): (2d6+11) [(3+4)+11] 18
Ryan has joined the game
Ryan is receiving the map...
Ryan has received the map.
[Velkyna (Joe)] Ex-spider.
[Master] Lia kills bugs dead.
[Velkyna (Joe)] CLEAVE
[Velkyna (Joe)] CLEAVE DEFTHON
[Lia (Angie)] Lia: Attack #1: Claidemn Soluis (two): (d20+19+2) [15+19+2] 36 [ROLL WAS MODIFIED]
[Master] While I do agree that Lia has GREAT CLEAVEAGE, she's out of targets.
[Angie] sorry, lag
[Master] INIT: 10 GOING: Defthon
[Defthon (Don)] Yes, um, don't cleave me. Thanks.
[Master] Def's turn!
[Velkyna (Joe)] But th;th,that's my stapler.
[Defthon (Don)] Well, Lia seems to have cleaned up here. Can I see anything further down this hallway?
[Master] Not really, no.
[Velkyna (Joe)] There's some room in between Turc and Vel.
[James] Should I (Arkady) be taking some poison damage at some point?
[Velkyna (Joe)] Careful of the julienne lemure.
[Defthon (Don)] Ah, indeed.
[Velkyna (Joe)] Not to be confused with the Julienne Moore.
[Master] James -- not quite yet.
[Defthon (Don)] I suppose I'll attack the Pazuzu.
[Master] Something to do, I s'pose.
[Master] It is, in fact, EEEEEVIL, as such.
[Defthon (Don)] Defthon targets Barbazu. Distance: 9'08"
[Defthon (Don)] Defthon: Attack #1: Tsohanoai vs eeeevil (both): (d20+10++3+5) [16+10+3+5] 34. PROBABLY HITS Barbazu
[Master] damage
[Defthon (Don)] Defthon: Damage: Tsohanoai vs eeeevil (both): (1d10+5++3*1.5) [3+5+3*1.5] 12
[Velkyna (Joe)] Don't all of you guys have a Blood War to be waging against each other?
[Defthon (Don)] Meh.
[Master] 18
[Don] Joe: who with the what now?
[Master] Barbazu: Fortitude save: 17
[Defthon (Don)] Heh.
[Velkyna (Joe)] Demons and devils. They've been fighting for millenia in D&D.
[Defthon (Don)] Ahhhh.
[Master] As Defthon swings his sun sword through the Barbazu, it begins dissolving in a wave eminating from the cut, until it is nothing but dust.
[Velkyna (Joe)] They hate each other.
[James] Woah.
[Velkyna (Joe)] This is like orcs and elves teaming up.
[Velkyna (Joe)] NICE.
[Sedlack] It being the barbazu, right?
[Jared] One's lawful, one's chaotic, they don't get a long much
[Velkyna (Joe)] (sorry, missed it in the lag)
[Ss'sra (Ryan)] i hope whoever came up with the names "tanar'ri" and "baatezu" dies of teminal tongue-twisting.
[Master] INIT: 7 GOING: Ghaele
[Roger (Jeff)] That terminology was scrapped
[Sedlack] Hmmm
[Master] (sings) I don't think you're ready for this Ghaele.
[Sedlack] Perhaps some recon on the hallway of grease would be in order
[Ss'sra (Ryan)] prismatic spray the zovvut!
[Master] The Ghaele's inclination is to gut the Zovvut.
[Sedlack] Can he get to it?
[Master] Yeah, with a charge.
[Velkyna (Joe)] I liked the idea in theory, in that those were "their names" while 'demons' and 'devils' were human names for them. But the whole "we don't want to offend people" and "NO DO NOT CALL THEM DEVILS" thing blew chunks.
[Sedlack] That sounds good.
[Sedlack] PS is a cone effect, so not very nice for the party
[Master] Ghaele targets Zovvut. Distance: 5'06"
[Master] Ghaele: Attack #1: Greatswprd (both): 28. PROBABLY HITS Zovvut!!!
[Master] Ghaele: Damage: Greatswprd (both): 24
[Jared] I want a swprd.
[Velkyna (Joe)] What's a greatswprd?
[Master] The Ghaele leaps over your heads and buries its greatsword in the zovvut, but is unable to finish it out.
[Velkyna (Joe)] I would love to pwn a greatswprd.
[James] Is that like a grapeswprd?
[Master] A greatswprd is what you get once you start pwning demons.
[Ss'sra (Ryan)] how much do you get if you pwn a demon at a pwnshop?
[Velkyna (Joe)] About fifty gpld.
[Ghaele] Z0\/\/ut | p\/\/|\|3d j00
[Master] INIT: 5 GOING: Dralafi
[Master] Dral.
[Jared] wow, look at that pile up.
[Ss'sra (Ryan)] and if it reaches the eighth rank, can a pwn become a pween?
[Jared] Is there anywhere I can get a shot?
[Zovvut] Barking moonbats!
[Velkyna (Joe)] Finishing off the Soyuz 6 would be ideal.
[Jared] Soyuz 6?
[Master] Not so much, Dral. You need to juke and jive a bit maybe to get a shot at the LEmure.
[Velkyna (Joe)] Zovvut
[Sedlack] The Sovvyut
[Sedlack] Scout the Hall of Grease
[Dralafi (Jared)] Dralafi targets Lemure. Distance: 9'10"
[Dralafi (Jared)] Dralafi no longer targets Lemure.
[James] I would rather Dral not move to the front line like that.
[James] But hey, it's not my life.
[Dralafi (Jared)] Dralafi targets Lemure. Distance: 9'10"
[Velkyna (Joe)] We also need to finish off all those Wigs.
[Jared] he figures hes got guys in front.
[James] I'm sure that will happen in time.
[Master] Well, Wig singular.
[Velkyna (Joe)] Before they get hs and form their own party.
[Dralafi (Jared)] Dralafi: Attack #1: +2 LBow/+3 Arrow (30') (Both): (d20+24+6) [7+24+6] 37 [ROLL WAS MODIFIED]. PROBABLY HITS Lemure
[Velkyna (Joe)] Do they still buy human hair down at the Wig shop?
[Master] damage
[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (30') (Both): (1d8+11+3) [7+11+3] 21 [ROLL WAS MODIFIED]
[Master] My Wight bought some hair at the fair to use as a spare. Did I care? Au contraire. Spare hair is fair.
[Jared] done
[Lemure] It's dead a lot.
[Master] INIT: 5 GOING: Ss'sra
[Ss'sra (Ryan)] flame strike the zovvut, i think
[Master] Flame on!
[Velkyna (Joe)] It's almost dead, isn't it?
[Master] It certainly is now that it's about to be Flame Struck.
[Ss'sra (Ryan)] Ss'sra targets Zovvut. Distance: 60'03"
[Ss'sra (Ryan)] Ss'sra: Flame Strike: A column of flame descends from the sky, doing (+8d6) [(1+3+4+5+3+1+4+3)] 24 damage. (DC=(10+10+6++4) [10+10+6+4] 30) Spell failure check (>=+0): (d100) [51] 51 -- spell cast
[Velkyna (Joe)] Of course, I missed out on the LOSE A LEVEL GAZE so I probably should keep my mouth shut and let this guy get fried.
[Ss'sra (Ryan)] So it takes 12.
[Master] Not quite dead yet
[Velkyna (Joe)] Of course, if it's a devil, it may be immune to the fire part.
[Ss'sra (Ryan)] Turc didn't miss out, sadly.
[Master] INIT: 16 GOING: Velkyna
[Master] ROUND: 3 ATTACK: 1
[Master] INIT: 24 GOING: Roger
[Master] Sorry, Roger's go. Hey, Roger, got any Magic Missiles? Now would be a pretty decent time.
[Roger (Jeff)] magic missile on the Zovvut
[Master] Move into LOS
[Roger (Jeff)] Roger: Magic Missile: 4*(1d4+1) (DC=(10+4++1) [10+4+1] 15) Spell failure check (>=+0): (d100) [15] 15 -- spell cast
[Sedlack] You could have taken part, but "sadly" I rolled a 26 for Vel's Will save
[Velkyna (Joe)] AWESOME.
[Master] SR check, pls.
[Velkyna (Joe)] That's totally the highest she's ever rolled a will save before.
[Velkyna (Joe)] Her will save is teh suck.
[Master] Roger: Caster level check:15
[Roger (Jeff)] Roger: Caster level check:(d20+9) [4+9] 13
[Master] Heh, sorry. The Zovvut resists teh spell, the bastard.
[Sedlack] I was saying I should roll all of her Will saves
[Master] INIT: 16 GOING: Velkyna
[Velkyna (Joe)] Please do.
[Master] Vel.
[Velkyna (Joe)] Vel tumbles to flank the Kac Vas Savoot with the Gaul.
[James] Vel is the tumble queen.
[Velkyna (Joe)] Velkyna: Tumble check:(d20+14+7+2+1) [2+14+7+2+1] 26 [ROLL WAS MODIFIED]
[Velkyna (Joe)] I'm so happy I bumbed up Tumbe to the auto-25 range.
[Master] FINISH HIM
Joe has left the game
[Sedlack] D'oh!
Joe has joined the game
[James] He's finished.
[Master] IT's those menus that do it, apparently.
Joe is receiving the map...
Joe has received the map.
[Ss'sra (Ryan)] maybe his theory is correct
[Sedlack] I've crashed for other reasons.
[Joe] Surprise surprise, I got kicked off while using the rightclick tree.
[Tamora] Jeff, you need to rewrite your MM spell code. (1) It didn't actually calculate any damage, and (2) you need to roll each missile separately, not roll one and multiply it by the number of missiles.
[Master] Well, yeah. But still. WE'll have to test this with James.
[Sedlack] Of course, my computer's netwroking has been a bit unstable overall today, which doesn't help
[Velkyna (Joe)] Velkyna targets Zovvut. Distance: 5'03"
[James] I've never crashed, but I have disconnected only once.
[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [10+19] 29. PROBABLY HITS Zovvut
[Ss'sra (Ryan)] i've never crashed while actually using a menu. usually it happens when I'm just reading the chat text.
[Master] damage
[Joe] Sneak attack: (8d6+3) [(3+5+3+6+1+2+5+4)+3] 32
[James] ... and the other time because I hit disconnect accidentially.
[Master] Dead Zovvut
[Ss'sra (Ryan)] yaaaaay
Ghaele smiles.
[Joe] Meenyasavoot Vel.
[Master] INIT: 16 GOING: Turcanaur
[Master] The young Turc.
[Turcanaur (Brian)] ok. well, guess i'll just run up to the nearest lemure and smack him
[Ss'sra (Ryan)] Na zdrovya! Do svidaniya, zovvut.
[Turcanaur (Brian)] only get one attack though. man. all those attacks i haven't been able to use
[Joe] That's about the extent of my russian, sorry.
[Joe] Note the phonetic spelling as well.
[Ss'sra (Ryan)] Ya nye panemayou po russki. ;)
[Sedlack] ross veetal pee obba ne a grooshee
[Velkyna (Joe)] Ya neeznayu russki yazeek.
[Ss'sra (Ryan)] (That
[Velkyna (Joe)] Test?
[Shottamip (Tamora)] "ni znayu" is 2 words actually
Brian has left the game
[Velkyna (Joe)] Watashi-no ninja-no kutsu.
[Ss'sra (Ryan)] Wakarimasen.
[Master] No hablo ingles
Sedlack has left the game
[Master] ok i'll roll it
[Master] Turcanaur targets Lemure. Distance: 8'00"
[Master] Turcanaur: Attack #1: Ki Strike (): 33 [POSSIBLE CRITICAL HIT] Rolling again...
[Master] Turcanaur: Attack #1: Ki Strike (): 26. PROBABLY HITS Lemure!!! [CRITICAL HIT (x2)]
[Master] Turcanaur: Damage: Ki Strike (): 14
Jared has joined the game
[Master] Turcanaur: Damage: Ki Strike (): 16
Sedlack has joined the game
Jared is receiving the map...
Jared has received the map.
Sedlack is receiving the map...
Sedlack has received the map.
Brian has joined the game
[Master] Turc punches the Lemure in the brain.
[Brian] well that was fun. again.
[Master] INIT: 15 GOING: Arkady
Brian is receiving the map...
Brian has received the map.
[James] That moved Turc too.. Don't know why.
James (free action) takes anti-toxin out of haversack. Drinks it.
James also checking hallway w/ spider.
[Master] Works for me. Things won't get worse until you get a chance to get cured.
[Master] Spot check
[Master] INIT: 14 GOING: Shottamip
[Shottamip (Tamora)] Shottamip: Spot check:(d20+10) [3+10] 13
[Master] Heh, Arkady only.
[James] The anti-toxin just gives you a +5 to the fort save for poison. Hopefully Aedean can help out with the heal skill when the time comes.
[Shottamip (Tamora)] I'll hold in case anything new comes racing in.
[Arkady (James)] Arkady: spot check:(d20+3) [10+3] 13
[Master] You see a large dead spider.
[Master] INIT: 14 GOING: Aedean
[Master] Aedean's go.
[Velkyna (Joe)] Furthermore, Arkady notices that his boots are untied.
[James] Can I pick it up, or is my inventory full?
Jared has left the game
[Don] *chuckle*
[Master] I'm not sure inventory is relevant. :)
[Velkyna (Joe)] You are now carrying the one larged dead spider.
[Sedlack] Whack the lemur
[Velkyna (Joe)] WAKAMOLE
[Aedean (Sedlack)] Aedean: Attack #1: Mace of Disruption +1 (+1): (d20+8+1+1+6) [13+8+1+1+6] 29 [ROLL WAS MODIFIED]
[James] You see exits: NW NNW N NE S
[Master] damage
[Aedean (Sedlack)] Aedean: Damage: Mace of Disruption +1 (+1): (1d8+1+1+3) [7+1+1+3] 12 [ROLL WAS MODIFIED]
[Velkyna (Joe)] You are likely to be eaten by a grue.
[Master] It dies, too!
[Don] You are in a maze of twisty passages, all alike.
[Master] INIT: 10 GOING: Lia
[Ss'sra (Ryan)] he fourth kind?
[Ss'sra (Ryan)] ildriss? wehatever.
[Sedlack] Grease is the word
[Ss'sra (Ryan)] harrginn, varrdig, etc. were left out of the first line
[Master] Dude, Ryan, am I a part of this conversation?
[Velkyna (Joe)] No, we're talking all 1st edition MM2 here.
[Master] Oh, have fun then.
[Ss'sra (Ryan)] grue. elemental grue. 1st ed MMII, via temple of elemental evil.
[Shottamip (Tamora)] Angie?
[Angie] I'll move into the passage just far enough to see around the bend
[James] She's frozen again.
[Angie] it's just slow
[Master] spot check
[Master] Ah, heck. There's nothing to see. :)
[Lia (Angie)] Lia: Spot check:(d20+16) [1+16] 17
[Master] INIT: 10 GOING: Defthon
[Master] Def
[Velkyna (Joe)] Yo! Bum rush the Wig!
[Defthon (Don)] One of hte flingers can take care of the last wight. I'd just as soon not get in range. :)
[Defthon (Don)] I think I'll head down by the grease and see if I can see anything down that hallway.
[Sedlack] Huzzah!
[Ss'sra (Ryan)] yuo stole my plan!
[Master] Spot check
[Defthon (Don)] Defthon: Spot check:(d20+2+3+1) [11+2+3+1] 17
[Master] Holy crap! John Travolta and Olivia Newton-John!
[Velkyna (Joe)] Cue "wacky hijinks" sound effect in case Defthon slips on the grease.
[Master] You don't see anything interesting.
[Brian] summer loving ..... it happened ...... so...fast
[Master] INIT: 7 GOING: Ghaele
[Defthon (Don)] So much for that idea.
[Master] The Ghaele vaults past Vel and cleaves the Wight in twain.
[Sedlack] With its flaming greatsword
[Master] fa-lam-ing
[Velkyna (Joe)] You mean swprd.
[Sedlack] Oops "holy greatsword"
[Sedlack] My badd
Ghaele salutes Aedean and then returns to its previous location.
[Sedlack] "It was a pleasure fighting with you"
[Brian] Awwww, GM, can't we keep him?
[Velkyna (Joe)] It's previous location being in the front of our party's marching order.
[Brian] I'll promise I'll take care of it.
[Velkyna (Joe)] Come on!
[Ghaele] Okay, let's roll for some treasure and then call it a night. James, can you email me dates and times for trying to figure out wtf is the deal?
[Master] Tee hee
[Sedlack] XP?
[James] ok. It's getting kinda late here.
[Master] Well, you broke the ambush and saw through my succubus, so I'm gonna say 1300 XP apiece.
[Sedlack] Also, how much time for that battle?
[Master] Another 10-15 mins, all told, with the scouting out and the fighting.
[Velkyna (Joe)] Does that include the hounds?
[Master] Yes, the hounds were appetizers.
[Master] Tamora -- percentage dice!
[James] Spicey hot appetizers.
[Ss'sra (Ryan)] I level up, for the first time. yay!
[Turcanaur (Brian)] what about my level?
[Shottamip (Tamora)] (d100) [38] 38
[Master] Yeah -- cleric folk, can you figure out what needs to happen there? :)
[Sedlack] Aedean will chuck a Bless to take care of the Vrock spores
[Master] tam -- d%
[Sedlack] restoration is what needs to happen
[Shottamip (Tamora)] (d100) [10] 10
[Sedlack] (for the negative level)
[Shottamip (Tamora)] (d100) [12] 12
Turcanaur (Brian) hopes that just once, our party would find an item that would be useful for me
[Arkady (James)] Thanks Aedean.
[Turcanaur (Brian)] does taht mean i'm stuck for now?
[Sedlack] It does.
Velkyna (Joe) looks forward to the pending Gloves of Dexterity +6
[Master] You loot the Barbazu for his +1 Glaive, and you find a . . .
[Defthon (Don)] Character sheet for Defthon modified: Personal Information - Experience:: CHANGED: 41250 (49950).
[Master] Rod of the Python!
[Velkyna (Joe)] INSERT JOKE HERE
[Sedlack] However, you can't take permanent damage from the neg level until 24 hours have passed
[Shottamip (Tamora)] Anyone trained with a quarterstaff?
[Turcanaur (Brian)] It casts Spam, Spam, Spam, Spam, Spam, Spam
[Jared] wait, dont I get rthe next gloves of dex+6?
[Sedlack] And we'll be able to fix it by then
[Arkady (James)] I can't do it, too easy.
Ryan has left the game
[Turcanaur (Brian)] speaking of which, i just levelled
[Shottamip (Tamora)] who wants to roll for the other treasure?
[Velkyna (Joe)] Dral gets my hand-me-down Gloves +4.
[Jared] I suppose I can live with that.
Ryan has joined the game
[Arkady (James)] lots of people can use a quarterstaff, it is a basic weapon
Ryan is receiving the map...
Ryan has received the map.
[Velkyna (Joe)] In fact, I think we all can.
[Sedlack] I can roll for the treasure if no one else wants to
[Turcanaur (Brian)] mike, can i roll for my HP gain?
[Defthon (Don)] 1300 added, now at 41250 (3750 to level).
[Velkyna (Joe)] Even Praxis.
[Master] Size is the only real restriction.
[Master] Brian -- yes please.
[Arkady (James)] Yeah, Praxis will have a problem w/ size.
[Ryan] Is a Rod of Python like a Wand of Perl or a Staff of C++?
Elric has joined the game
[Turcanaur (Brian)] shoot, what's my dice for level
[Master] Hey bud, we were just finishing up.
[Master] Chris -- gimme a d%
[Velkyna (Joe)] Monks are d8, right?
[Arkady (James)] d8
[Turcanaur (Brian)] so just roll a d8 by itself?
[Jared] I can only use my static-analysis-fu on the Staff of C++, so lets get one of those.
[Velkyna (Joe)] Better than 1st ed, with the d4.
[Sedlack] (d100) [59] 59
[Master] Elric, we've been (Brian yes) eating a lot of network instabilitity, so don't be surprised if you die.
[Velkyna (Joe)] And you add your +Con bonus.
[Dralafi (Elric)] Dralafi: (at) -1
[Arkady (Elric)] Arkady: (at) -1
[Aedean (Elric)] Aedean: (at) -1
[Shottamip (Elric)] Shottamip: (at) -1
[Turcanaur (Elric)] Turcanaur: (at) -1
[Defthon (Elric)] Defthon: (at) -1
[Velkyna (Elric)] Velkyna: (at) -1
[Ss'sra (Elric)] Ss'sra: (at) -1
[Lia (Elric)] Lia: (at) -1
[Roger (Elric)] Roger: (at) -1
[Praxis (Elric)] Praxis: (at) -1
[Defthon (Don)] What the heck was that?
[Velkyna (Joe)] I don't even know what that was.
[Master] It'
[Master] Whoa.
[Master] You find a Pearl of Power (4th level)!
[Elric] Sorry - stupid focus
[Turcanaur (Brian)] my con is 15 (+2) - so i roll d8+2?
[Roger (Jeff)] !
[Arkady (James)] Next we should find a ruby something or another.
[Velkyna (Joe)] Yes.
[Jared] is that good?
Angie has joined the game
[Master] Brian -- yes.
[Shottamip (Tamora)] That sounds like an Aedean item, I think.
[Master] Jared -- it's good for Aedean or Roger.
Angie is receiving the map...
Angie has received the map.
[Jared] ah. w00t!
[Sedlack] Ooh...nice.
[Turcanaur (Brian)] Roll #1: (d8+2) [3+2] 5
Elric is receiving the map...
Elric has received the map.
[Turcanaur (Brian)] crap for crap
[Velkyna (Joe)] Gloves +6 Gloves +6 Gloves +6
[Master] Heh, wanna break out the mulligan, Chris?
[Turcanaur (Brian)] oh well
[Master] Nah, tha'ts all you find.
[Ryan] And the dreaded Tome of Ineffably Evil Fortran.
[Velkyna (Joe)] DAGNABBIT
[Sedlack] Nah.
[Sedlack] We could easily get something worse
[Velkyna (Joe)] Not the Container of Persistence?
[Arkady (James)] Brian, I rolled ones for my last two level-ups. A three is not that bad.
[Master] I meant for SEBBY's HP roll.
[Sedlack] Natural 3?
[Master] yep
[Ryan] the Object of Multiple Inheritance.
[Sedlack] Nah. 4.5 is average
[Master] nod
[Master] Okay, I"m fading out a bit and I know you guys have to be weaving. Please feel free to finish modifying your chars. James, send me good dates/times for you.
[Master] Don't forget to update your XP.
[Arkady (James)] OK.
[Master] Hopefully we'll be able to nail these connectivity and robustness problems down and have a more pleasurable experience next time.
[Master] Thanks again as always, and next week -- the Secret of the Demon Cave!
[Sedlack] Hopefully
[Jared] have a good evening folks.
[Arkady (James)] Hopefully I won't have to send you a router or some such.
Jared has left the game
[Master] Heh, next month, rather.
Elric has left the game
Ryan has left the game
[Shottamip (Tamora)] Good night everybody
Jeff has left the game
[Sedlack] Wasn't there a porno anime by that name?
[Velkyna (Joe)] Interesting.
Angie has left the game
[Master] There's a porno anime by *every* name.
[Turcanaur (Brian)] mike, i'll figure out what i want to do with my skill points and let you know
Angie has left the game
[Sedlack] What's interesting, Joe.
[Sedlack] ?
[Turcanaur (Brian)] should i just edit my char sheet with CSed.jar and send the result to you?
[Master] *nod* Sounds good. I'll try to get in touch with you about tenets of Claris's chosen.
[Turcanaur (Brian)] ok
[Sedlack] "Charis"
[Master] Nah, just emaiil me the changes, it's easier on my poor brain to put them in myself.
[Velkyna (Joe)] When you edit your charsheet, it's broadcast ... or was it?
[Master] Yeah, I meant to say that.
[Turcanaur (Brian)] ok
[Master] It's narrowcast to me.
[Defthon (Don)] Yeah, that's new to this version.
[Master] ANd to you.
[Master] I thought.
[Defthon (Don)] Oh! I see.
Tamora has left the game
[Velkyna (Joe)] Well, since it's the first time I've seen it, either no one made any changes to their charsheets tonight, or it's narrowcast.
[Master] The latter
[Defthon (Don)] 'Night all.
[Sedlack] I don't know. I saw when I changed my inventory and XP
[Velkyna (Joe)] Wacky.
[Master] Night night.
[Turcanaur (Brian)] narrowcast
[Velkyna (Joe)] ... and I did not.
[Turcanaur (Brian)] i've made a few changes
[Velkyna (Joe)] Anyway, gnight all.
[Master] nod
[Turcanaur (Brian)] i haven't seen yours
[Velkyna (Joe)] I've got a full day tomorrow.
[Turcanaur (Brian)] good night
Joe has left the game
[Turcanaur (Brian)] fun as usual
[Sedlack] Night, all.